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3.02
| Question | Answer |
|---|---|
| Persistence of vision | The way our eyes retain images for a slpit second longer than they actually appears which make quick flashes |
| Advertising | Used to catch attention, such as banners on websites |
| Enterainment | Films, games, virtual reality |
| Selling | Showcasing products, service or instructions |
| Teaching | Illustrating concepts or processes |
| Traning | Simulation, presentations |
| Frame by frame Animation | The rapid display of a sequence of still images that creat the optical illusion |
| Stop Motion Animation | Manipulating real-world objects and photographing them one frame at a time. |
| Morphing | Transforming one object into another |
| Path Based Animation | Also called vector animation where the computer tweens, or crates the frames, to move the object |
| Stage | Parts of program where the contest is created and manipulated |
| Library | Used to store frequently used assets such as graphics and audio |
| Timeline | Used to organize the content over time. |
| Frame | One individual image in an animation |
| Keyframe | indicates where an action is to occur |
| Layers | The timeline can be divided into different layers to give the author more control |
| Playhead | The marker in the timeline that shows which frame is the current frame as the animation plays |
| Scubbing | dragging the playhead across the timeline in oder to preveiw the animation |