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Persistence of vision The way our eyes retain images for a slpit second longer than they actually appears which make quick flashes
Advertising Used to catch attention, such as banners on websites
Enterainment Films, games, virtual reality
Selling Showcasing products, service or instructions
Teaching Illustrating concepts or processes
Traning Simulation, presentations
Frame by frame Animation The rapid display of a sequence of still images that creat the optical illusion
Stop Motion Animation Manipulating real-world objects and photographing them one frame at a time.
Morphing Transforming one object into another
Path Based Animation Also called vector animation where the computer tweens, or crates the frames, to move the object
Stage Parts of program where the contest is created and manipulated
Library Used to store frequently used assets such as graphics and audio
Timeline Used to organize the content over time.
Frame One individual image in an animation
Keyframe indicates where an action is to occur
Layers The timeline can be divided into different layers to give the author more control
Playhead The marker in the timeline that shows which frame is the current frame as the animation plays
Scubbing dragging the playhead across the timeline in oder to preveiw the animation
Created by: 1612865
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