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Mobile app
mobile app terms
Term | Definition |
---|---|
Advertising(paid media) | marketing exposure of an application and is paid or purchased various media |
Analytics | Collecting data on app usage analyze app and how it is successful and can be improved |
Beta test | Trial of software in the last phases of development conducted by an outside source with nothing to do with development |
Button | Allows user to perform a specific action |
Competitor | apps with similar functions and styles |
concept or Creative Brief | document used to develop a broad creative concept and timeline for development internal approval and is required before work can begin |
Elevator Pitch | short summary used to define a person product service or organization and its value |
Friction | Aim to decrease friction by reducing the number of steps used to complete a task |
Functional Specifications Document (FSD) | Document that describes desired behavior, experience, and interface of application |
Gestures | hand movements to control software |
Home screen | first screen that appears when app is loaded |
Icon | symbol clicked on to use app |
Iterative development Cycle | process of coding in repeated cycles of designing, developing, and testing |
language or code | How developers program the app |
Market | the App market |
Minimum Viable Product | Product with minimal core features |
mobile | Related to mobile devices |
Mobile App | able to be run on a mobile device |
native app | App written for a specific platform |
Navigation | how to travel through an app |
Nested interaction | interaction with submenues |
Pair programming | two programmers work side by side on a single computer |
Platfrom(Hardware) | electronic devices |
Platform(Operating system software) | what the app can be used on |
Primary navigation | Drives access to the apps core features |
Proof of concept | prototype of app limited test |
Secondary navigation | additional navigation points |
Software development kit | software tools used to create apps for certain software applications |
Splash screen | image that appears as app is loading |
Target audience | who the app is aimed for |
toggle | key or command that switches between two options |
tone | how the app make the user feel |
Toolkit | software in the SDK designed to perform a specific function |
User Experience | the way the user interacts with the visual experience |
User interface | how the user interacts with the visual experience of the app |
user journey | flow of steps that users take to complete tasks |
Wireframe | visual tool depicting labeled screens of the device |
Version 1.0 | first version of the app, features may be added later |