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ODW 1.2
Our Digital World 1.2
Term | Definition |
---|---|
wearable computer | An electronic device that is worn and provides computing functionality in the form of everything from clothing to objects such as glasses or watches. |
computing power | Tasks accomplished by a computing system compared to the resources used. |
supercomputer | A computer with the ability to perform trillions of calculations per second, usually custom-made for a particular use or used as a large server. |
flop | A measurement of computing power representing one floating-point operation per second. |
petaflop | A measurement of supercomputing power representing a thousand trillion floating-point operations per second. |
computer cluster | A group of computers joined together to provide higher computing power. |
render farm | A custom-designed connection between groups of computers joined in a computer cluster. |
desktop computer | A non-portable computer whose central processing unit (CPU) might be housed in a tower configuration or, in some cases, within the monitor, as with the Apple iMac. |
laptop | A portable computer with a built-in monitor, keyboard, and pointing device, along with the central processing unit (CPU) and a battery. Also known as a notebook. |
netbook | A style of laptop computer that is small in size, usually with screen sizes ranging from eight inches to ten inches or so, and weighing only two to three pounds. Popular in the early 2000s, designed as a device for browsing the Internet or using email. |
ultrabook | A type of lightweight laptop. |
tablet | A portable computer that enables you to give commands via a touchscreen using easy controls. Tablets also enable you to add functionality via downloadable apps and are often used as e-readers and media-consumption devices. |
Internet of Things (IoT) | Any physical object (excluding personal computers, tablets, and smartphones) that contains embedded technology and communicates or senses and interacts with other devices via the Internet. |
technological convergence | When a device begins to use technologies traditionally thought to belong to another device, as when a cell phone performs tasks traditionally performed by a computer. |
converged device | A device that combines technologies, such as the ability to calculate, store data, and connect to the Internet. Example devices include cell phone, a GPS navigation system, a digital camera, or an appliance you can program remotely to perform tasks. |