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| Question | Answer |
|---|---|
| What are the six qualities of rules within a game context? | 1. Rules limit player action.2. Rules are explicit and unambiguous.3. Rules are shared by all the players.4. Rules are fixed.5. Rule are binding.6. Rules are repeatable. |
| What is the definition of game rules? | Rules constitute the inner, formal structure of games. All games have rules, and rules are one of the defining qualities of games. |
| What is unique about rules found in games? | Game rules are different from the rules of etiquette, law, war, or other social rules. Game sare intrinsically artificial and separate from "real-world" contexts whereas these other forms of rules are not separate from ordinary life. |
| From a formal, rules-based point of view, what does it mean to take part in a game? | To play a particular game, players voluntarily submit to the game; they limit their behaviors to the specific restrictions imposed by the game rules. Once play begins, players are enclosed within the artificial context of a game - its magic circle - and m |
| In the description of the formal rules of the game of Tic Tac Toe, Salen and Zimmerman state that two of the formal structures are not covered. What are they and how do they differ from the formal rules? | The mathematical structures of the game and the implied rules of game etiquette are not covered; they differ from the formal rules in that mathematical structures of games are always present but not necessarily expressed directly, and the etiquette of a g |
| What is the three part system proposed by Salen and Zimmerman for fully understanding the set of rules surrounding a game? | Constituative rules - abstract, core mathematical rules of a game which contain essential game logic but do not explicitly indicate how players should enact these rulesOperational rules - "rules of play" followed when playing a game. Operational rules dir |
| Which of the three types of rules constitutes the actual “rules” of a game and defines its unique formal identity? | Operational Rules |
| Why are the operational rules of the game Chutes and Ladders part of its “elegant” solution to the game rules that define the identity of the game? | The operational rules work together with the constituative rules to make children be able to focus on the game experience rather than the mathematical structure of the rules. |
| In the game Chutes and Ladders how is the game board linked to the emergence of meaningful play? | The board takes care of the rule about climbing and sliding, and also allows the children playing it to count their score up easily. |
| Is the code of a digital game identical to its formal rule set? Explain your answer using a digital game as an example. | No; the computer code is part of the medium that embodies a game, but unlike the rules of a non-digital game, in which aspects of the rules can be hidden "under the hood" on the constituative level, or pass unspoken on the implicit level, the rules of a d |
| Give an example of rules that help define the formal identity of a digital game that are not found in the game’s code. | In the Burnout series, |