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Karel
| Term | Definition |
|---|---|
| Code | program instructions |
| Commands | directive to a computer |
| Computing | operation of computers |
| Computer | electronic device that stores & uses information to reach a predetermined outcome |
| Degrees | unit of measuring angles |
| Karel | dog that helps in teaching programming |
| Semicolon | ; ends function |
| World | where Karel "lives" |
| Functions | command that produces and outcome |
| Calling a function | using a function |
| Curly Bracket | {} |
| Function Body | the stuff between the {}'s |
| Pseudocode | what's needed to be done |
| Decomposition | breaking down a large problem into smaller and smaller problems |
| Top Down Design | decomposition |
| Defining a Function | putting a function into terms the program already knows |
| Multiline Comment | comment that takes up > 1 line |
| Postcondition | what should be true after the code is run |
| Precondition | what should be true before the code is run |
| Single Line Comments | comment that takes up 1 line |
| Super Karel | turnAround() and turnRight() are defined already |
| Street | collumn |
| Avenue | Row |