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Karel Vocab


code program instructions
commands an instruction to a computer or a device to perform a specific task
computing using a computer to complete a task
computer a device that can store, retrieve, manipulate, and process data to produce an outcome
degrees the amount you can rotate something in a program
karel the name of the dog that is used to teach programming concepts; named after old Czech writer
semicolon used a lot in computer programming to finish an instruction
world the area where Karel lives and can move and perform tasks in
function a way to teach karel a new word; breaks down programs into smaller parts and makes programs easier to understand
calling a function causing the action to actually happen
curly bracket what holds the code in the function body
function body the code in between the curly brackets
pseudocode a simplified computer language
decomposition breaking down a problem into smaller tasks
top down design a design process that starts with the most complex idea at the top and works its way down to the simplest details
defining a function defining what will happen when you type the command
multi line comments a note that spans across single lines before a function explaining what happens
single line comments a note that only takes up one line before a function explaining what happens
precondition what assumptions we make and what must be true before the function is called
postcondition what should be true after the function is called
super karel a more advanced karel that is able to respond to more commands
avenue the columns in karel's world
street the rows in karel's world
comments a way for you to leave notes in plain english so other people can understand it
Created by: oliviapetrillo