Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't know
Remaining cards (0)
Know
0:00
share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

EID

QuestionAnswer
Assess To thoroughly and methodically analyze accomplishment against specific goals and criteria.
Assessment An evaluation technique for technology that requires analyzing benefits and risks, understanding the trade-offs, and then determining the best action to take in order to ensure that the desired positive outcomes outweigh the negative consequences.
Brainstorm A group technique for solving problems, generating ideas, stimulating creative thinking, etc. by unrestrained spontaneous participation in discussion.
Client A person using the services of a professional person or organization.
Creativity The ability to make or bring a new concept or idea into existence; marked by the ability or power to create.
Criteria A means of judging. A standard, rule, or test by which something can be judged.
Design . An iterative decision-making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems.
Design Brief A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.
Design Process A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice.
Design Statement A part of a design brief that challenges the designer, describes what a design solution should do without describing how to solve the problem, and identifies the degree to which the solution must be executed.
Designer A person who designs any of a variety of things. This usually implies the task of creating drawings or in some ways uses visual cues to organize his or her work.
Engineer A person who is trained in and uses technological and scientific knowledge to solve practical problems.
Engineering Notebook A book in which an engineer will formally document, in chronological order, all of his/her work that is associated with a specific design project.
Innovation An improvement of an existing technological product, system, or method of doing something.
Iterative A process that repeats a series of steps over and over until the desired outcome is obtained.
Justifiable Capable of being shown as reasonable or merited according to accepted standards.
Piling-on An idea that produces a similar idea or an enhanced idea.
Problem Identification The recognition of an unwelcome or harmful matter needing to be dealt with.
Product A tangible artifact produced by means of either human or mechanical work, or by biological or chemical process.
Prototype A full-scale working model used to test a design concept by making actual observations and necessary adjustments.
Research The systematic study of materials and sources in order to establish facts and reach new conclusions.
Valid Well-founded on evidence and corresponds accurately to the real world.
Invention A new product, system, or process that has never existed before, created by study and experimentation.
Constraint . A limit to a design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities. 2. A limitation or restriction.
Created by: Gates Clarissa
Popular Computers sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards