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Animation
Term | Definition |
---|---|
Motion Tween | a function that allows movement of an object across the stage - or can make it grow, shrink, rotate, fade, or change color continuously over time. |
Shape Tween | a function used to change an object automatically from one shape to another. |
Key frame | a frame in the timeline where something new appears - all new objects need a key frame |
Frame rate | number of frames displayed per second, the higher frame rate creates smoother animations |
Stage | (1) the area that will become visible in the final published animation (2) the working canvas for the animator |
Timeline | bar that shows placement and timing of objects, shapes, layers, and key frames |
Library | a holding place for all symbols and imported images and sounds within a single file, once a symbol is created and it is saved in the library to be used repeatedly throughout the animation by dragging the symbol onto the stage from the library |
Symbol | graphic, button, or movie clip used to create an animation - a button symbol responds when user clicks the mouse or rolls over it - a movie clip symbol is a static image or a piece of animation |
Action Script | programming language used to control the flow of a movie, control events in a movie, created more complicated animations, perform numeric calculations, and allow for user interaction with an animation or movie. |