Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Literary Devices

Allegory device used to present an idea or principle that extends over an entire work
Allusion reference well known place, literary or art work, famous person, or historical event
Analogy extended explanation or description of something unfamiliar or difficult to explain by comparison with something familiar
Euphemism mild descriptive word used instead of a possibly offensive or sexist term
Hyperbole overstatement or exaggeration
Idiom expression whose literal meaning is not signified by the what words suggest
Imagery use of any words that evoke sensations if sight, hearing, touch, smell, or taste
Irony contrast between what is said or done and what is really intended to be said or done
Metaphor comparison of two unlike things that does not use like or as
Oxymoron combines terms or ideas which usually contradict each other but still may be technically true
Personification figurative language that refers to animals, ideas, or things as if they were human
Simile comparison of two unlike things that use like or as
Symbol object, person, or action that has a meaning in itself and that also represents a meaning beyond itself, such as quality, an attitude, a belief, or a value
Created by: hicklife233



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards