Save
Busy. Please wait.
Log in using Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't know
Remaining cards (0)
Know
0:00
share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Figurative Language

Conveys meaning, mood, and images

QuestionAnswer
A contrast between what is said or done and what is really intended to be said or done Irony
a reference to a well-known place, literary or art work, famous person, or historical event Allusion
a device used to present an idea or principle that extends over an entire work allegory
extreme exaggeration Hyperbole
an extended explanation of something unfamiliar or difficult to explain by comparison with something familiar Analogy
an expression whose literal meaning is not signified by what the words suggests Idiom
The use of any words that evoke sensations of sight, hearing, touch, smell, or taste Imagery
chain of related events that take place in a story Plot
struggle between opposing forces Conflict
conflict in which a struggle is pitted against an outside force External conflict
conflict in which a struggle occurs within a character Internal Conflict
introduces the characters, the setting, and the basic situation Exposition
moment at which the conflict is introduced Inciting Incident
complications of the plot and building of suspense Rising Action
turning point of the action when intensity Climax
events that occur after the climax as the intensity subsides Falling Action
conflict is resolved or comes to an end Resolution
people involved in the action of a story Characters
the time and place of the events in the story Setting
a difference between appearance and reality, or expectation and result Irony
what is said is different from what is meant Verbal Irony
an event occurs that contradicts the expectations of the reader or audience Situational Irony
a difference between what a character thinks and what reader or audience knows Dramatic Irony
the feeling created in the reader by a literary work or passage Mood
vantage point from which a story is told Point of View
the narrator is involved in the action First person point of view
narrator is not involved in the action Third person limited
The narrator, who is not involved in the story can see into the minds of all the characters Third person omniscient
the general idea about life that the author wants to communicate Theme
the main character or most important character in a story Protagonists
character who opposes the main character Antagonists
shows many different traits-faults as well as virtues Round character
shows only one trait Flat character
develops and grows during the course of the stoy Dynamic character
does not change Static character
Created by: Logan perry
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards