Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Figurative Language

Chapter 3

Allegory device used to prevent an idea that extends over an entire work.
Allusion reference to a well known place, literary or art work, famous person or historical event.
Analogy extended explanation of something unfamiler to explain by comparision of something familer.
Euphemism mild descriptive word used instead of offensive or sexist term.
Hyperbole overstatement or exaggeration.
Idiom expression whose literal meaning is not signed by what the words suggest.
Imagery use of any words that evoke sensations of sight, sound, touch, smelling, or taste.
Irony contrast between what is said or done and what is really intended to be said or done.
Metaphor comparision of two unlike things without using like or as.
Oxymoron combines terms which usually contradict each other but may still be true.
Personification refers to animals, ideas, or things having human characteristics.
Simile comparison between two unlike things using like or as.
Symbol object, person, place, or action that has a meaning in itself, and also represents another meaning.
Onomatopoei words that sound like what they describe
Alliteration writers repeat the same letter or sound in words



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards