Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how


Human Communication A transactional process in which people generate meaning through the exchange of verbal and non verbal messages in specific contexts, influenced by individual and societal forces and embedded in culture.
Messages The building blocks of communication events.
Encoding Taking ideas and converting them into messages.
Decoding Receiving a message and interpreting its meaning.
Symbol Something that represents something else and conveys meaning.
Content Meaning The concrete meaning of the message and meanings suggested by or associated with the message and the emotions triggered by it.
Relationship Meaning What a message conveys about the relationship between the parties
Setting The physical surroundings of a communication event
Participants The people interacting during communication
Channel The mean through which a message is transmitted.
Noise Any stimulus that can interfere with or degrade, the quality of a message
Denotative Meaning Is the concrete meaning of a message, like a definition
Connotative Meaning Describes the meaning suggested by or associated with the message and the emotions triggered by it.
Feedback The response to a message
Human Communication in Society Model A transactional model of communication that depicts communication as occurring when two or more people create meaning as they respond to each other and their environment.
Field of Experience the education, life events, and cultural background that a communicator possesses.
Culture Learned patterns of perceptions, values, and behaviors shared by a group of people
Ethics Standards of what is right and wrong, good and bad, moral and immoral.
Communicaiton Ethics The standards of right and wrong that one applies to messages that are sent and recieved.
Absolutism Pertaining to the belief that there is a single correct moral standard that holds for everyone, everywhere, everytime.
Relativism Pertaining to the belief that moral behavior varies among individuals, groups, and cultures,as well as across situations.
Reasoned Skepticism The balance of open mindedness and critical attitudes needed when evaluating others messages.
Healthy Feedback The honest and ethical responses receivers provide to the messages of others.
Self Serving Bias The tendency to give ones self more credit than is due when good things happen and to accept too little responsibility for those things that go wrong.
Fundamental Attribution Error The tendency to attribute others negative behavior to internal causes and their positive behaviors to external causes.
Identity Who a person is, composed of individual and social categories a person identifies with, as well as the categories that others identify with that person.
Reflected Appraisals the idea that peoples self-images arise primarily from the ways in which others view them and from the many messages they have received from others about who they are.
Looking-Glass Self The idea that self-image results from the images others reflect back to an individual.
Particular Others The important people in an individuals life whose opinions and behavior influence the various aspects of identity.
Created by: nae_cheri



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards