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M071 SOUND DESIGN
Sound Design
Question | Answer |
---|---|
Sound | Vibrations that travel through the air and can be heard when they reach a person's or animal's ear. |
Audio | The recording of sound such as in a video for the purpose of conveying information. |
Dialogue | An on-screen conversation between two or more people. |
Voice Over (VO) | A piece of narration in a movie or broadcast, spoken by an off-screen narrator. |
Sound Effects (SFX) | Any sound artificially reproduced to create an effect such as the sound of a storm or a creaking door to heighten the sense of reality. |
Live Sound / Production Sound | Audio, including dialogue and noises recorded along with the video |
Sweetened Sound | Audio that has been processed in postproduction to improve quality. |
Foley | A sound effects track recorded in a studio while the video is being displayed to syncronize the sounds. |
Library Sound | Sound effects and music tracks that are from a library of sounds such as waves, wind, explosions. |
Synthesized Sound | Digital audio sound or music, created on a computer instead of being recorded acoustically (with a mic) |
Presence | Background sound or "room tone", recorded at a shooting location used to fill gaps in the production sound. |
Dialoge Replacement | A process by which actors re-record dialoge in a studio, eynchronizing it to the lip movements of performers on screen. |
Split Edit (or L-cut) | A transition from one shot to another in which video and audio do not change at the same time. |
Decibel (dB) | a ratio which measures the difference in loudness or intensity of sound |
Waveform | a graphical representation of the amplitude or loudness of a sound over a period of time |
Frequency | the property of sound waves, measured in hertz that determines the pitch |
Monaural (mono) | audio which is reproduced on only one channel |
Stereophonic (stereo) | audio which is reproduced on two channels, giving the illustion of direction the listener |
5.1 Surround Sound | A 6 channel audio system used in cinemas and home theaters that provides sound from a 360 degree radius. |
Equalization | An audio adjustment of the volume levels of certain frequencies to balance the overall mixture of audio. |
Dynamic Range Compression | An audio adjustment that squashes the loudest peaks and boosts the quieter troughs, to give a track extra loud punch, often used in radio and tv commercials. |