Busy. Please wait.
or

show password
Forgot Password?

Don't have an account?  Sign up 
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.

Remove ads
Don't know
Know
remaining cards
Save
0:01
To flip the current card, click it or press the Spacebar key.  To move the current card to one of the three colored boxes, click on the box.  You may also press the UP ARROW key to move the card to the "Know" box, the DOWN ARROW key to move the card to the "Don't know" box, or the RIGHT ARROW key to move the card to the Remaining box.  You may also click on the card displayed in any of the three boxes to bring that card back to the center.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards




share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Underst. Objects

Understanding Objects chapter 2 vocab for 02/28/14, int. prog.

TermDefinition
objects these are self-contained data structures that consist of properties, methods, and events.
encapsulation an information-hiding mechanism that makes code easy to maintain and understand.
class the template from which individual objects are created.
access modifier these created from the templates defined by classes.
method a block of code containing a series of statements.
method signature its name, its parameter list, and the order of data types of the parameters are collectively recognized as this.
constructors these are used to initialize the data members of the object.
properties these allow you to access class data in a safe and flexible way.
accessors use these to access properties in different situations.
inheritance this enables you to create new classes that reuse, extend, and modify the functionality defined in existing classes.
abstract classes these provide a common definition of a base class that can be shared by multiple derived classes.
sealed classes these provide complete functionality but cannot be used as base classes.
value type this type directly stores data within its memory.
reference type this type only store a reference to a memory location.
struct this keyword is used to create user-defined types that consist of small groups of related fields.
polymorphism the ability of derived classes to share common functionality with base classes but still define their own unique behavior.
override keyword this keyword replaces a base class member in a derived class.
interfaces these are used to establish contracts through which objects can interact with each other without knowing the implementation details.
Created by: a.holmes