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Underst. Objects

Understanding Objects chapter 2 vocab for 02/28/14, int. prog.

objects these are self-contained data structures that consist of properties, methods, and events.
encapsulation an information-hiding mechanism that makes code easy to maintain and understand.
class the template from which individual objects are created.
access modifier these created from the templates defined by classes.
method a block of code containing a series of statements.
method signature its name, its parameter list, and the order of data types of the parameters are collectively recognized as this.
constructors these are used to initialize the data members of the object.
properties these allow you to access class data in a safe and flexible way.
accessors use these to access properties in different situations.
inheritance this enables you to create new classes that reuse, extend, and modify the functionality defined in existing classes.
abstract classes these provide a common definition of a base class that can be shared by multiple derived classes.
sealed classes these provide complete functionality but cannot be used as base classes.
value type this type directly stores data within its memory.
reference type this type only store a reference to a memory location.
struct this keyword is used to create user-defined types that consist of small groups of related fields.
polymorphism the ability of derived classes to share common functionality with base classes but still define their own unique behavior.
override keyword this keyword replaces a base class member in a derived class.
interfaces these are used to establish contracts through which objects can interact with each other without knowing the implementation details.
Created by: a.holmes