Save
Busy. Please wait.
or

show password
Forgot Password?

Don't have an account?  Sign up 
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't know
Remaining cards (0)
Know
0:00
share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Gulliver's Travels

Gulliver's Travels Chapter 7

QuestionAnswer
What does a friend tell Gulliver regarding Flimnap's intent? Flimnap is leading a petition to bring up charges of treason against Gulliver to try to get rid of him
How was Flimnap going to get rid of Gulliver? Poison his food or shoot Gulliver with poison arrows; he refuses to burn Gulliver alive
What were some of the charges brought against Gulliver? Lilliputians said he maliciously put out the fire and refused to devastate Blefuscu; and he spoke to the peace embassy from Blefuscu
What else did they accuse Gulliver of? Fleeing to France to avoid the charges of high treason and trying to take advantage of the Emperor's permission to visit Blefuscu
What were consequences of the charges against Gulliver? Blind him and starve him
What does the Committee and "High Treasurer" Flimnap prepare to charge Gulliver with? Articles of Impeachment and four are listed all accusing Gulliver of treason [being a traitor] for trying to make peace with Blefuscu and aiding/giving comfort to the Emperor of Blefuscu
What happened when Gulliver arrived at the port of Blefuscu? Guides greeted him and took him to the Emperor
Created by: gotmo
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards