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Foundations of Tech
Midterm Review
Term | Definition |
---|---|
Technology | Use of knowledge tools and materials to solve problems and extend human capabilities |
Fad | Something that is very popular for a short period of time |
Goal Oriented Research | Used in Research and development to solve a specific problem with a product. |
Market | The people or consumers who you are selling your product to |
Profit Motive | The drive to make money |
Research and Development | A problem solving approach used in industry |
Spinoff | using a product for something it wasn’t originally intended |
Technology Tansfer | Another way of saying spinoff |
Invention | a brand new idea, has never been made before |
Innovation | adding on or changing an existing product |
Criteria | requirements |
Constraints | restriction |
Balance | creating visual equilibrium |
Proportion | all the parts are relative in size to one another |
Emphasis | drawing attention to one part of a product |
Unity | all the parts coming together as a whole |
Movement | the path our eyes follow |
Repetition | using a specific patter, color or symbol over and over again |
Model | A 3D representation |
Prototype | a fully functional 3D representation |
Bronze Age | Weapons |
Iron Age | Swords, knife |
Greek and Roman | Sanitation systems, catapult,bow and arrow |
Middle Ages | Windmill, horse shoe, plow- |
Renaissance | Telescope, microscope |
Industrial Age | Electiricy, steam engine, automobile |
Infomation Age | Computers, Space Shuttle, Digital Photography |