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Digital Literacy
Term | Definition |
---|---|
fair use | the idea that copyright material may be quoted without the need for permission from or payment to the original source, provided that a citation is clearly given and that the material quoted is reasonably brief |
fire wall | hardware or software that blocks or filters certain types of network traffic from reaching your computer |
identity theft | A crime that happens when someone gets the personal information (e.g., credit card, social security number, bank account numbers) of another person, usually to steal money. |
intellectual property | includes art, books, inventions, magazines, movies, music, performances, reports, software, stories created by you or by others |
malware | Stands for malicious software or code, which includes any harmful code—trojans, worms, spyware, adware, etc.—that is designed to damage the computer or collect information. |
phishing | con game that scammers use to collect personal information from unsuspecting users. The false e-mails often look surprisingly legitimate, and even the Web pages where you are asked to enter your information may look real |
Piracy | theft of intellectual property - in other words, stealing what does not belong to you |
Trojan horse | software programs that hide inside regular programs, such as games, disk utilities, and even antivirus programs. But if they are run, these programs can do great harm to your compute |
upstander | someone who takes action to stop bullying behavior or other inappropriate behaviors |
worm | type of virus that replicates itself, but does not change any files on your machine. However, worms can multiply so many times that they take up all your computer's available memory or hard disk space |