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Object-Oriented Programming Concepts

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What is an Object?   An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life.  
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What is a Class?   A class is a blueprint or prototype from which objects are created.  
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What is Inheritance?   Inheritance provides a powerful and natural mechanism for organizing and structuring your software.  
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What is an Interface?   An interface is a contract between a class and the outside world. When a class implements an interface, it promises to provide the behavior published by that interface.  
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What is a Package?   A package is a namespace for organizing classes and interfaces in a logical manner. Placing your code into packages makes large software projects easier to manage.  
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Real-world objects contain___and___.   state_____behavior.  
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A software object's state is stored in___.   fields.  
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A software object's behavior is exposed through___.   methods.  
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Hiding internal data from the outside world, and accessing it only through publicly exposed methods is known as data___.   encapsulation.  
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A blueprint for a software object is called a ____.   class.  
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Common behavior can be defined in a___and inherited into a___using the___keyword.   superclass, subclass, extends.  
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A collection of methods with no implementation is called an____.   interface.  
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A namespace that organizes classes and interfaces by functionality is called a____.   package.  
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The term API stands for____.   Application Programming Interface.  
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