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Memorize Software Design Patterns

Quiz yourself by thinking what should be in each of the black spaces below before clicking on it to display the answer.
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Question
Answer
Factory   Create individual objects when constructor alone is inadequate. Use methods to return objects.  
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Singleton   Ensure there is only one instance of a class.  
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Abstract Factory   Provide interface for creating families of related objects.  
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Prototype   Create a set of identical objects whose type is determined at runtime.  
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Façade   Provide an interface to a package of classes. Define a singleton which is the sole means for obtaining functionality from the package.  
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Decorator   uses Recursion. Add responsibilities to an object at runtime.  
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Composite   Represent a recursive tree of objects that aggregates and inherits from the base class for the objects.  
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Adapter   Allow an application to use external functionality in a retargetable manner.  
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Flyweight   Manage a large number of objects without constructing them all.  
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Proxy   Avoid the unnecessary execution of expensive functionality in a manner transparent to clients.  
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Interpreter   Interpret expressions written in a formal grammar.  
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Iterator   Provide a way to access the elements of an aggregate object sequentially.  
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Mediator   Avoid references between dependent objects. Capture mutual behavior in a separate class.  
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Observer   Arrange for a set of objects to be affected by a single object.  
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State   Cause an object to behave in a manner determined by its state.  
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Chain of Responsibility   Allow a set of objects to service a request. Link the objects in a chain, each performs their responsibility and passes the request along.  
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Command   Increase flexibility in calling for a service. Capture operations as classes.  
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Template   Allow runtime variants on an algorithm. Basic algorithm in base class.  
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