Object Oriented Software Patterns (from Gamma, Helm Johnson, Vlissides)
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Abstract Factory | Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
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Builder | Separate the construction of a complex object from its representation so that the same construction process can create different representations.
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Factory Method | Define an interface for creating an object, but let subclasses decide which class to instantiate. Lets a class defer instantiation to subclasses.
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Prototype | Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
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Singleton | Ensure a class only has one instance, and provide a global point of access to it.
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Adapter | Convert the interface of a class into another interface clients expect. Lets classes work together that couldn't otherwise because of incompatible interfaces.
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Bridge | Decouple an abstration from its implementation so that the two can very independently.
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Composite | Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.
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Decorator | Attach additional responsibilities to an object dynamically. Provides a flexible alternative to subclassing for extending functionality.
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Facade | Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.
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Flyweight | Use sharing to support large numbers of fine-grained objects efficiently.
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Proxy | Provide a surrogate or placeholder for another object to control access to it.
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Chain of Responsibility | Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
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Command | Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
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Interpreter | Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
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Iterator | Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
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Mediator | Define an object that encapsulates how a set of objects interact. Promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.
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Memento | Without violating encapsulation, capture and externalize an objects's internal state so that the object can be restored to this state later.
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Observer | Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
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State | Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
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Strategy | Define a family of algorithms, encapsulate each one, and make them interchangeable. Lets the algorithm vary independently from clients that use it.
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Template Method | Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
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Visitor | Represent an operation to be performed on the elments of an object structure. Lets you define a new operation without changing the classes of the elements on which it operates.
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