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Large System Development

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Class definition approaches   1) Application domain approach 2) Syntactic approach (analyze use case texts) 3) Design patterns approach 4) Component-based approach  
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Object Types   1) Bounday Obejcts 2) Control Obejcts 3) Entity Objects  
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Mapping parts of speech to model components (Abbot’s Technique)   1) proper noun -> object 2) common noun -> class 3) doing verb -> operation 4) having verb -> aggregation 5) modal verb -> contraint 6) Adjective -> attribute 7) Transitive verb -> operation 8) Intransitive verb -> constrain, class, association  
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UML is extendable with   1) tags 2) Constrains 3) Stereotypes  
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UML stereotypes   For example, when modeling a network you might need to have symbols for representing routers and hubs. By using stereotyped nodes you can make these things appear as primitive building blocks.  
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Dynamic Models   1) Interaction Diagrams 2) State chart diagrams  
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Interaction diagrams   1) Sequence Diagram 2) Collaboration Diagram  
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State Chart Diagram   1) A state machine that describes the response of an object of a given class to the receipt of outside stimuli (Events). 2) Activity Diagram  
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Layout of Sequence Diagrams   Layout: 1st column: Should be the actor of the use case 2nd column: Should be a boundary object 3rd column: Should be the control object that manages the rest of the use case  
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Fork Diagram (Sequence)   The dynamic behavior is placed in a single object, usually a control object  
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Stair Diagram (Sequence)   The dynamic behavior is distributed. Eacho bject delegates responsibility to other objects  
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State   An abstraction of the attributes of a class ◦ State is the aggregation of several attributes a class  
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Verification   Verification is an equivalence check between the transformation of two models  
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Validation   Validation is the comparison of the model with reality  
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