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Software design

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Question
Answer
System design   identifying large chunks of work that could be assigned to individual teams.  
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Object design   specifying the boundaries between objects.  
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Component   Reusable encapsulated well defined software. Cannot stand alone.  
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Subsystem   Encapsulated well defined stand-alone software. Might or might not be an application by itself.  
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Application   An end-usable piece of software.  
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System design strategies   1) Layered (high cohesion) 2) Use case based (low coupling) 3) Mixed or balanced FE - use cases BE - layered  
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Toolbox   1) Logical data model 2) Use case model 3) Communication model 4) Verification strategy  
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Logical data model   1) What should be persisted 2) Only entities 3) No implementation details  
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System operation contracts   The interface is the code based operation contract Use strong typing. Make inline documentation (JavaDoc) have documentation close to code - easier to update. generates written code contracts. ETOs  
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Verification   We have JUnit for the backend. That is put in a singleton format in the suit run on the system. All these tests are running on the contract, that is running on the backend.  
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Communicational model   MVC + contract, contract + unit test, setup with bridge, system operation contract (interface + documentation), DTOs ETOs, Remote interface  
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Use case model   1) Use case diagram 2) Detailed Used Case 3) System Sequence diagram 4) System operational contracts  
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