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3.02

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Persistence of vision   the way our eyes retain images for a split second longer than they actually appear which makes quick flashes of images appear as on continuous motion. example: flipbooks  
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advertising   used to catch attention, such as banners on websites  
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entertainment   films, games virtual reality  
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selling   showcasing products services or instructions  
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teaching   illustrating concepts or processes  
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training   simulations or presentations  
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frame by frame   the rapid display of a sequence of still images that create the optical illusion of movement  
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stop motion   manipulating real world objects and photographing them one frame at a time. example: claymation  
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morphing   transforming one object into another  
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path based animation   also called vector animation where the computer tweens or creates the frames to move the object along the path  
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stage   part of program where the content is created and manipulated  
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library   used to store frequently used assets such as graphics and audio  
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timeline   used to organize the content over time  
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frame   one individual image in an animation  
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keyframe   indicates where an action is to occur  
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layers   the timeline can be divided into different layers to give the author more control over different elements such as sound and text  
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playhead   the marker in the timeline that shows which frame is the current frame as animation plays  
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scrubbing   dragging the play head across the timeline in order to preview the animation  
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