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Computers: Understanding Tech 5e 11.3

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Term
Definition
structured programming   Guidelines for an organized, logical approach to programming that focuses on high-level thinking. Rather than simply writing code line by line, the programmer thinks in terms of structured groups of instructions.  
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routine   A section of a program that accomplishes a specific part of the programming task.  
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modular code   Code that is written using modules, which are self-contained sections of a program’s overall source code that can be reused in other areas of the program or in other programs.  
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modularity   A measurement of how well the source code is divided into individual modules.  
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object-oriented programming (OOP)   An extension of the modularity concept that goes further by defining each module—called an object—with definite rules for interfacing and a protected set of variables. OOP forces exacting rules on programmers.  
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object   A module. See also modular code.  
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rapid application development (RAD)   A set of programming methods designed to reduce labor costs by employing early prototyping rather than extensive written descriptions in the design phase and by using high-level languages with good user interface design capabilities.  
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Agile software development   A software development philosophy that radically redefines the accepted methods of software development by focusing on the values published in the Agile Manifesto.  
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bug   A computer error.  
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debugger   A software tool that helps programmers find errors quickly.  
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documentation   Written documents that explain how a program works.  
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flowchart   A diagram that provides a visual picture of an algorithm. A programmer can draw a flowchart showing the logic of a program with symbols that represent operations.  
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computer-aided software engineering (CASE) tools   Suites of powerful applications that are specifically designed to help teams of software developers with project management, programming, and user testing.  
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comment   An informational message inserted into the program source code, normally used to explain source code to programmers who may later examine and modify the code.  
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hacking code   Writing code without carefully planning and structuring the program so that many errors occur because the programmer was sloppy during the programming process.  
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logic error   An error that occurs when a program’s syntax is correct but the program instructs the computer to perform an action incorrectly.  
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run-time error   An error that appears when an application is running.  
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crash bug   A bug that causes a program to stop running, or crash.  
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infinite loop   A programming mistake that causes a program to perform the same set of instructions over and over again, without any way of stopping.  
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style error   A programming mistake that makes the program slower to execute or bulkier than it would otherwise be.  
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dead code   Code that is marked as a comment so that the compiler ignores it.  
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