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Study for the final exam. Game design.

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Term
Definition
Of the three game theorists Abt, Costikyan and Juul, which one does not consider rules as being a central part of his definition of a game?   Costikyan  
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Name three types of Game exhaustion.   Narrative, Resource, Game World  
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Which type of rule: (operational, constitutive, implicit) In Call of Duty -- a player initiates a knife melee attack whenever he or she clicks down the right control stick   operational  
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Which type of rule: (operational, constitutive, implicit) in chutes and ladders -- two or more pawns may be on the same square at the same time   operational  
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Which type of rule: (operational, constitutive, implicit) in golf -- play is typically called to a halt during a thunderstorm   implicit  
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Which type of rule: (operational, constitutive, implicit) in chess, a knight moves either one square forward/back and two squares right/left or two squares forward/back and one square right/left   operational  
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Which type of rule: (operational, constitutive, implicit) in rock paper scissors the options for player choice forms a directed graph. in this graph, each choice ties with the identical move on the part of the opponent.   constituative  
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In a state mechine describing a game of tic-tac-toe what aspects of the game define the transition arcs from any one game state to it's successor states?   all possible actions!  
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Games where interactions among rules combine to create intricate and complex gameplay are called games of _____.   emergence  
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T/F In GM, backgrounds can have multiple rooms but a room may have only one background   FALSE  
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T/F pac-man is a game of emergence   FALSE  
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T/F in GM, a sprite receives events while the game executes and responds with a series of aCtions defined to handle specific types of events.   FALSE  
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T/F in monopoly, the fact that a token must move 9 spaces from one corner to the next is an example of a gameplay rule   FALSE  
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T/F Some new game called BLAH BLAH fantasy 12 has a strategy guide. This likely means it is a game of progression.   FALSE  
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T/F Any GM object that is located in a room must have a sprite   FALSE  
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What is the phrase coined by Huizinga that is used to describe the distinct state of being in an "enchanted zone" of play?   The magic circle  
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In a state machine describing a game of tic-tac-toe, what information is capture in a single state?   the state of the game board (?)  
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What is the primary mode of game segmentation used in Pacman?   challenge, it gets harder to play per level  
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Name the six elements of caillios' definition of play and give a short explanation.   1. rules : limitations , structure of the game 2. unproductive 3.uncertain outcome : 4. voluntary players 5. no material gain 6. realm outside the real world  
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Name the four types of game segmentation.   Spatial , temporal , challenge, narrative  
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Spatial segmentation   The division of the gameworld into different spaces, when this division also partitions gameplay.  
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temporal segmentation   Limiting, synchronizing and/or coordinating player activity over time. (checkpoints in racing games grant more time)  
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challenge   Dividing gameplay in discrete, self-contained challenging situations, which are perceived by the player as a test or trial.  
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narrative   Dividing gameplay to put it at the service of the storyline of a game.  
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David Partlett Game definition   ends and means  
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Clark C. Apt Definition (4)   activity?; decision-makers; objectives; limiting context;  
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Huizinga Def (7)   outside ordinary life; not serious; absorbing; no material gain/profit; boundaries; rules; social groups;  
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Caillois (6)   free (voluntary players) , separate from real world . uncertain outcome, unproductive, rules, make-believe.  
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Suits (6)   activity; voluntary ; goal; rules; inefficiency; acceptance;  
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Crawford (4)   representation; interaction; conflict; safety;  
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Costikyan (5)   art; decision - makers; resource management; game tokens; goal;  
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Avedon & sutton-smith (5)   exercise of control systems; voluntary; contest; rules; different outcomes;  
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TEXTbook def of games (6)   system; players; artificial; conflict; rules; quantifiable outcome;  
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E-GEMS project and Klawe and Laurel agree on these things   computer game consoles are viewed as a male technology; wii was the first to break stereotype, first console marketed to women; computers are fairly gender neutral, with a male bias; mobile phones as a platform with female bias;  
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smart phone as a game platform; unclear gendering -- why?   different genres of games; casual game on smartphone vs fps; can explore communication as a game mechanic;  
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brenda laurel   Rockett's New School; creating games for women and girls;  
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laurel research: what girls hate about computer games :   hate to die and start over; not interested in climbing steep learning curve just to claim mastery of something... girls hate being stuck behind obstacle or puzzle to move forward; experimental path with instant gratification;  
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klawe;s findings   girls DO like puzzles and challenge; do not dumb down games for girls; ensure players don't get stuck; not interested in beating the clock;  
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Gender inclusive games   design with expanded audience in mind; multiple ways of solving a problem; engaging story to make play worthwhile; options for both direct and indirect conflict;  
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what was the name of the first video game to create controversy around the level of violence in the game?   death race. 1976. only about 1000 machines sold  
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core game mechanic   set of actions performed over and over again  
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explain how juuls notion of valorization of play relates to a game's procedural rhetoric. *the developer is able to show or enlighten the player about certain values.   valorization of play makes it so there are positive or negative outcomes depending on what a player does. procedural rhetoric is the rules or procedures within a game that can influence the actions that a character can make.  
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the valorization of outcome   to not describe some possible outcomes as better than others and lets the player decide what they want to do.  
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what is the only reason crawford feels justified for graphics improvements in a game   the further gameplay and improve the interactivity of the game.  
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what are the core elements of a 2d platform game   jumping and platforms  
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explain the distinction between challenge and conflict in crawford's definitions   people seek challenge, overcoming challenge expands the identity of a person. conflict is what makes challenge personal (drives challenge) .without conflict, a challenge is easily dealt with  
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types of challenge (8)   cerebellar; sensorimotor; spacial reasoning; pattern rcognition; sequential; numerical; resource management; social reasoning;  
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Name five types of conflict   verbal; physical; political; economical; performance;  
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under crawford's definition of interactivity, is the game Pong high interactivity or low interactivity?   LOW INTERACTIVITY; this is because of the limited actions that the player can make. move the slider up and down.  
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interactivity definition   interactivity is the amount of choices a player can make to affect the game or how much the medium listens to the player.  
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procedural rhetoric definition   a way that a game can be expressive or persuasive through the procedures and rules  
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emergence   simple rules combining in games that lead to variation of gameplay.  
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progression   serially introduced challenge. only one path.  
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define operational, constituative, and implicit rules   o = "rules of play" ; c = underlying formal structures; i = etiquette, good sportsmanship/ common knowledge  
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juul game definition (6)   rules; variable and quantifiable outcome; valorization of outcome; player effort; player attached to outcome; negotiable consequences  
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first SCHMUP   space invaders;Lone hero;xenophobic (us vs them)  
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which schmup had the first boss   pheonix level 5  
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which schmup first had aliens dive bomb   galaxian  
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schmup with scoring system with different values for formation, and double fire possible, and bonus round   galaga  
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first scrolling and horizontal shooter   defender  
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schmup with fuel challenge   scramble  
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isometric projection shmup   zaxxon  
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power up system ship   gradius  
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first influential vertical scrolling shooter   xevious  
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fancy narrative shmup   salamander/lifeforce, twinbee  
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synchronized music and stuff schmup   rez  
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violent games landmark points political and legal   1993congressional hearings -- first game rating system. negative tone. industry need to avoid congressional hearings. ESRB a voluntary system.  
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duncan moore steps   1. concept; 2. 2D map ; 3. whitebox; 4. final level production;  
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