Study for the final exam. Game design.
Quiz yourself by thinking what should be in
each of the black spaces below before clicking
on it to display the answer.
Help!
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Of the three game theorists Abt, Costikyan and Juul, which one does not consider rules as being a central part of his definition of a game? | show 🗑
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Name three types of Game exhaustion. | show 🗑
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show | operational
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show | operational
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Which type of rule: (operational, constitutive, implicit) in golf -- play is typically called to a halt during a thunderstorm | show 🗑
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Which type of rule: (operational, constitutive, implicit) in chess, a knight moves either one square forward/back and two squares right/left or two squares forward/back and one square right/left | show 🗑
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show | constituative
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show | all possible actions!
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show | emergence
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show | FALSE
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show | FALSE
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T/F in GM, a sprite receives events while the game executes and responds with a series of aCtions defined to handle specific types of events. | show 🗑
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show | FALSE
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show | FALSE
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show | FALSE
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show | The magic circle
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show | the state of the game board (?)
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What is the primary mode of game segmentation used in Pacman? | show 🗑
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Name the six elements of caillios' definition of play and give a short explanation. | show 🗑
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Name the four types of game segmentation. | show 🗑
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Spatial segmentation | show 🗑
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temporal segmentation | show 🗑
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show | Dividing gameplay in discrete, self-contained challenging situations, which are perceived by the player as a test or trial.
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show | Dividing gameplay to put it at the service of the storyline of a game.
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show | ends and means
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show | activity?;
decision-makers;
objectives;
limiting context;
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Huizinga Def (7) | show 🗑
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Caillois (6) | show 🗑
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show | activity;
voluntary ;
goal;
rules;
inefficiency;
acceptance;
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show | representation;
interaction;
conflict;
safety;
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show | art;
decision - makers;
resource management;
game tokens;
goal;
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Avedon & sutton-smith (5) | show 🗑
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show | system;
players;
artificial;
conflict;
rules;
quantifiable outcome;
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E-GEMS project and Klawe and Laurel agree on these things | show 🗑
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smart phone as a game platform; unclear gendering -- why? | show 🗑
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show | Rockett's New School;
creating games for women and girls;
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laurel research: what girls hate about computer games : | show 🗑
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show | girls DO like puzzles and challenge;
do not dumb down games for girls;
ensure players don't get stuck;
not interested in beating the clock;
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show | design with expanded audience in mind;
multiple ways of solving a problem;
engaging story to make play worthwhile;
options for both direct and indirect conflict;
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what was the name of the first video game to create controversy around the level of violence in the game? | show 🗑
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core game mechanic | show 🗑
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show | valorization of play makes it so there are positive or negative outcomes depending on what a player does. procedural rhetoric is the rules or procedures within a game that can influence the actions that a character can make.
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the valorization of outcome | show 🗑
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show | the further gameplay and improve the interactivity of the game.
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what are the core elements of a 2d platform game | show 🗑
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explain the distinction between challenge and conflict in crawford's definitions | show 🗑
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show | cerebellar;
sensorimotor; spacial reasoning; pattern rcognition; sequential; numerical; resource management; social reasoning;
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show | verbal; physical; political; economical; performance;
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under crawford's definition of interactivity, is the game Pong high interactivity or low interactivity? | show 🗑
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interactivity definition | show 🗑
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procedural rhetoric definition | show 🗑
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show | simple rules combining in games that lead to variation of gameplay.
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progression | show 🗑
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show | o = "rules of play" ; c = underlying formal structures; i = etiquette, good sportsmanship/ common knowledge
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juul game definition (6) | show 🗑
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first SCHMUP | show 🗑
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show | pheonix level 5
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show | galaxian
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show | galaga
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show | defender
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show | scramble
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show | zaxxon
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power up system ship | show 🗑
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show | xevious
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show | salamander/lifeforce, twinbee
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synchronized music and stuff schmup | show 🗑
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violent games landmark points political and legal | show 🗑
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show | 1. concept; 2. 2D map ; 3. whitebox; 4. final level production;
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