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Study for the final exam. Game design.

Quiz yourself by thinking what should be in each of the black spaces below before clicking on it to display the answer.
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Term
Definition
Of the three game theorists Abt, Costikyan and Juul, which one does not consider rules as being a central part of his definition of a game?   show
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Name three types of Game exhaustion.   show
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show operational  
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show operational  
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Which type of rule: (operational, constitutive, implicit) in golf -- play is typically called to a halt during a thunderstorm   show
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Which type of rule: (operational, constitutive, implicit) in chess, a knight moves either one square forward/back and two squares right/left or two squares forward/back and one square right/left   show
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show constituative  
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show all possible actions!  
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show emergence  
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show FALSE  
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show FALSE  
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T/F in GM, a sprite receives events while the game executes and responds with a series of aCtions defined to handle specific types of events.   show
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show FALSE  
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show FALSE  
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show FALSE  
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show The magic circle  
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show the state of the game board (?)  
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What is the primary mode of game segmentation used in Pacman?   show
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Name the six elements of caillios' definition of play and give a short explanation.   show
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Name the four types of game segmentation.   show
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Spatial segmentation   show
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temporal segmentation   show
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show Dividing gameplay in discrete, self-contained challenging situations, which are perceived by the player as a test or trial.  
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show Dividing gameplay to put it at the service of the storyline of a game.  
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show ends and means  
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show activity?; decision-makers; objectives; limiting context;  
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Huizinga Def (7)   show
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Caillois (6)   show
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show activity; voluntary ; goal; rules; inefficiency; acceptance;  
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show representation; interaction; conflict; safety;  
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show art; decision - makers; resource management; game tokens; goal;  
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Avedon & sutton-smith (5)   show
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show system; players; artificial; conflict; rules; quantifiable outcome;  
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E-GEMS project and Klawe and Laurel agree on these things   show
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smart phone as a game platform; unclear gendering -- why?   show
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show Rockett's New School; creating games for women and girls;  
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laurel research: what girls hate about computer games :   show
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show girls DO like puzzles and challenge; do not dumb down games for girls; ensure players don't get stuck; not interested in beating the clock;  
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show design with expanded audience in mind; multiple ways of solving a problem; engaging story to make play worthwhile; options for both direct and indirect conflict;  
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what was the name of the first video game to create controversy around the level of violence in the game?   show
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core game mechanic   show
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show valorization of play makes it so there are positive or negative outcomes depending on what a player does. procedural rhetoric is the rules or procedures within a game that can influence the actions that a character can make.  
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the valorization of outcome   show
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show the further gameplay and improve the interactivity of the game.  
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what are the core elements of a 2d platform game   show
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explain the distinction between challenge and conflict in crawford's definitions   show
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show cerebellar; sensorimotor; spacial reasoning; pattern rcognition; sequential; numerical; resource management; social reasoning;  
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show verbal; physical; political; economical; performance;  
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under crawford's definition of interactivity, is the game Pong high interactivity or low interactivity?   show
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interactivity definition   show
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procedural rhetoric definition   show
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show simple rules combining in games that lead to variation of gameplay.  
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progression   show
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show o = "rules of play" ; c = underlying formal structures; i = etiquette, good sportsmanship/ common knowledge  
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juul game definition (6)   show
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first SCHMUP   show
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show pheonix level 5  
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show galaxian  
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show galaga  
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show defender  
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show scramble  
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show zaxxon  
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power up system ship   show
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show xevious  
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show salamander/lifeforce, twinbee  
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synchronized music and stuff schmup   show
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violent games landmark points political and legal   show
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show 1. concept; 2. 2D map ; 3. whitebox; 4. final level production;  
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