Term | Definition |
Moore's Law | technology is growing at an exponential rate |
Hardware | mother board, CPU, RAM, video card, power supply, hard disk & optical drive |
Software | Tells computer to do things. Allows interaction with the hardware. |
HTML Skeleton | Html, Head, title, body |
CSS | How you want the HTML to appear |
Uncanny Valley | the point where something is so realistic it's disturbing |
Analog | real world, can't be copied EXACTLY, continuous |
Digital | virtual, CAN be copied exactly, a sample of something, represented by 1's & 0's |
Management (Meta Tags) | giving information that computers can't provide. Stored information. |
Decimal System | Base 10. Numbers 1-9. |
Binary System | Base 2. Numbers 0-1. |
Traditional Process aka Linear Method | Using the waterfall method and coming to a solution using the process of: gather data, analyze data, fortunate solution, implement solution. |
Designer/ Subject Process aka Zig Zag | Uses the reality of problem solving by showing it is not one easy way to a solution. |
Wicked Problem | difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize |
Tame Problems | Has a definite solution. Has a solution that can be evaluated & is defined and stable. |
Propositional | Only True or False |
Propositional Logic | conjunction((^)(*)), disjunction((v)(+)), or negation(¬) |
Tautology | ALL true (or 1's) |
Contradiction | ALL false (or 0's) |
Contingency | any mix of 1's or 0's |
Algorithms | tells you what to do and exactly how to do it |
Heuristics | general guidelines, "rule of thumb"s, common practices |