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ECE III (S9 & N2)

Cognitive and Early Brain Development Vocabulary

TermDefinition
Cognitive Development The gradual growth of a child’s ability to think, learn, remember, reason, and solve problems.
Cognition The mental processes involved in gaining knowledge and understanding information.
Developmental Domain A major area of child development, such as cognitive, physical, social, emotional, or language development.
Developmental Milestone A skill or behavior that most children demonstrate within a general age range.
Problem-Solving The process of identifying a challenge and finding a possible solution.
Critical Thinking Carefully examining information, comparing possibilities, and making logical decisions.
Creative Thinking Using imagination to produce original ideas, solutions, or products.
Reasoning Using information and experiences to reach a conclusion.
Memory The ability to store, retain, and recall information or experiences.
Attention Span The length of time a child can concentrate on a person, object, or activity.
Sequencing Placing objects, pictures, actions, or events in a logical order.
Classification Organizing objects into groups based on shared characteristics.
Sorting Separating objects according to features such as color, size, shape, texture, or function.
Matching Recognizing objects, pictures, shapes, or ideas that are alike or related.
Patterning Recognizing, copying, or creating a repeated arrangement, such as red-blue-red-blue.
Symbolic Thinking Understanding that an object, picture, word, or action can represent something else.
Cause and Effect Understanding that one event or action can make another event occur.
Trial and Error Attempting different solutions until one successfully solves a problem.
Executive Function Mental skills used to pay attention, remember directions, control behavior, and complete tasks.
Metacognition Awareness and understanding of one’s own thinking and learning processes.
Jean Piaget A developmental psychologist who proposed that children move through four stages of cognitive development.
Schema A mental framework that helps a child organize and understand information.
Assimilation Adding new information to an existing schema or understanding.
Accommodation Changing an existing schema because new information does not fit.
Sensorimotor Stage actions. Piaget’s stage from birth to approximately age two, when children learn through their senses and physical actions.
Object Permanence Understanding that an object continues to exist even when it cannot be seen.
Preoperational Stage Piaget’s stage from approximately ages two to seven, when children develop language, imagination, and symbolic thinking but do not yet consistently use logical reasoning.
Egocentrism Difficulty understanding a situation from another person’s point of view. For example, a preschooler may assume that everyone sees and knows what the child sees and knows.
Centration Focusing on only one characteristic of an object or situation while ignoring other important features.
Conservation Understanding that an amount remains the same even when its appearance or arrangement changes.
Concrete Operational Stage Piaget’s stage from approximately ages seven to eleven, when children begin using logical thinking with real and concrete information.
Formal Operational Stage Piaget’s stage beginning around age twelve, when individuals develop abstract, hypothetical, and more complex reasoning.
Howard Gardner A psychologist who proposed that intelligence consists of several different abilities instead of one.
Theory of Multiple Intelligences Gardner’s theory that people demonstrate intelligence in different ways.
Linguistic Intelligence The ability to use words effectively through speaking, reading, listening, or writing.
Logical-Mathematical Intelligence The ability to recognize patterns, work with numbers, reason, and solve problems.
Spatial Intelligence The ability to understand and mentally arrange shapes, images, spaces, and visual information.
Bodily-Kinesthetic Intelligence The ability to use body movement and physical skills to learn or express ideas.
Musical Intelligence The ability to recognize and create rhythm, pitch, melody, and musical patterns.
Interpersonal Intelligence The ability to understand and interact effectively with other people.
Intrapersonal Intelligence The ability to recognize and understand one’s own feelings, strengths, needs, and goals.
Naturalistic Intelligence The ability to recognize, classify, and understand plants, animals, and other parts of nature.
Neuron A specialized nerve cell that receives, processes, and sends information.
Dendrite A branch-like part of a neuron that receives messages from other cells.
Axon The long portion of a neuron that carries messages away from the cell body.
Synapse The tiny space where one neuron communicates with another neuron.
Neural Connection A communication pathway formed between neurons.
Neural Network A group of connected neurons that work together to process information or perform a skill.
Neurotransmitter A chemical messenger that carries information across a synapse.
Glial Cells Cells that protect, nourish, and support neurons.
Myelin A fatty covering around some axons that helps brain messages travel more quickly and efficiently.
Myelination The process of forming myelin around axons.
Cerebrum The largest area of the brain, responsible for thinking, memory, language, sensory processing, and voluntary movement.
Cerebral Cortex The brain’s outer layer, which supports complex thinking, learning, language, and decision-making.
Frontal Lobe The part of the brain associated with planning, decision-making, attention, movement, and impulse control.
Parietal Lobe The part of the brain that processes touch, temperature, pain, and spatial information.
Temporal Lobe The part of the brain involved in hearing, language, and memory.
Occipital Lobe The part of the brain primarily responsible for processing visual information.
Limbic System A group of brain structures involved in emotions, motivation, behavior, and memory.
Rapid Brain Development The period during early childhood when the brain grows and forms connections at an especially fast rate.
Brain Wiring An informal term describing how experiences create and strengthen neural connections.
Neuroplasticity The brain’s ability to change, reorganize, and form new connections in response to experiences.
Synaptogenesis The formation of new connections between neurons.
Synaptic Pruning The process through which the brain removes neural connections that are rarely used and strengthens connections used frequently
Experience-Dependent Development Brain development that occurs because of a child’s unique experiences, practice, and environment.
Experience-Expectant Development Brain development that depends on common early experiences, such as hearing language, seeing faces, and moving through the environment.
Sensitive Period A time when the brain is especially prepared to learn a particular skill
Stimulation Experiences or activities that activate a child’s senses, thinking, movement, or emotions.
Repetition Repeatedly experiencing or practicing a skill to strengthen neural pathways.
Enriched Environment A safe and engaging setting that provides meaningful opportunities for exploration, movement, language, play, and relationships.
Serve-and-Return Interaction A responsive exchange in which a child communicates through sounds, gestures, words, or actions and an adult responds appropriately.
Holistic Development The understanding that cognitive, physical, social, emotional, and language development are interconnected.
Physical Development Growth in the body and the development of movement and coordination.
Gross-Motor Skills Movements using large muscles, such as running, jumping, climbing, and throwing.
Fine-Motor Skills Movements using small muscles, especially in the hands and fingers, such as drawing or completing a puzzle.
Social Development The process of learning to interact, communicate, cooperate, and form relationships with others.
Emotional Development The process of recognizing, expressing, understanding, and managing emotions.
Self-Regulation The ability to manage emotions, attention, impulses, and behavior.
Attachment The emotional bond that develops between a child and a consistent caregiver.
Secure Attachment A trusting relationship that helps a child feel safe enough to explore, play, and learn.
Play-Based Learning Learning that occurs as children explore, experiment, imagine, create, and interact through play.
Scaffolding Temporary guidance provided by an adult or capable peer to help a child complete a task or learn a new skill.
Consistency Providing reliable routines, expectations, and responses that help children feel safe and understand what to expect.
Predictable Environment A setting with dependable routines and caregiver responses that support security and learning.
Stress Response The body and brain’s reaction to a challenging, frightening, or threatening situation.
Positive Stress A brief and manageable stress response, such as nervousness on the first day of school, that occurs with adult support.
Tolerable Stress A stronger stress response caused by a serious or temporary difficulty that can be reduced through supportive relationships.
Toxic Stress Strong, frequent, or prolonged stress without adequate adult support that may interfere with healthy brain development.
Trauma An emotional and physical response to a deeply frightening, harmful, or overwhelming experience.
Adverse Childhood Experiences (ACEs) Potentially traumatic experiences during childhood that may negatively affect health, learning, behavior, and development.
Protective Factor A condition or support, such as a caring adult, that reduces risk and promotes healthy development.
Resilience The ability to adapt, recover, and continue developing after experiencing challenges or adversity.
Manipulatives Objects children can touch, move, arrange, count, or combine while learning.
Blocks Open-ended learning materials that promote problem-solving, spatial awareness, creativity, coordination, and cooperation.
Sorting Box Equipment that allows children to classify or match objects by shape, size, color, or another characteristic.
Sequence Cards Picture cards children arrange to show the correct order of a story, routine, or process.
Puzzle A learning material that promotes concentration, spatial reasoning, fine-motor development, and problem-solving.
Color Mixing Combining colors to observe changes, make predictions, and explore cause and effect.
Open-Ended Activity An activity that can be completed in many ways and does not have only one correct result.
Discovery Learning Learning through active exploration, investigation, and experimentation.
Inquiry-Based Learning Learning that begins with questions, observations, investigation, and evidence.
Higher-Order Thinking Complex thinking that requires children to analyze, evaluate, predict, create, or solve problems.
Brain Stem The area connecting the brain to the spinal cord that controls basic functions such as breathing, heart rate, ad sleep.
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