Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

ECE 1 Unit 00

ECE1-00 Orientation to Early Childhood Education I

TermDefinition
Early Childhood Education Pathway A three year series of classes to learn about children and careers related to the care and education of young children.
Professionalism (4) The choice to dress, act, and communicate in a way that shows maturity and good judgment.
Job Interview Fair (1) A project that allows students to create a resume' and other paperwork and practice skills that can help them be successful in a job interview
The Baby Project (6) A project that allows students to practice caring for a "newborn" and experience what taking care of a young baby is like.
Employability Skills (1) Skills and traits that help people get and keep jobs in the real world.
FCCLA (2) Family Career and Community Leaders of America. A STUDENT led organization that allows students to develop skills and travel.
Newborn (6) A baby from Birth to 1 month old
Infant (6) A baby from 1 month old to 1 year old
Toddler (7) A baby from the age of about 1 - 2 years old
Preschooler (8) A child from 3-5 years old
School Aged Child (9) A child from 6-12 years old
Human Development Theory (5) Many ideas/theories about how and why children develop in all "areas". (Physical, Cognitive, Social, Emotional, and Moral)
Community Service (2) Opportunities to bring or do something for the good of others without any expectation of payment.
5 Areas of Child Development (6-9) Physical, Cognitive, Social, Emotional and Moral
Learning Environment (11) All of the space, people, furniture, etc. that make up a place intended for teaching and learning. Includes temperature, lighting, and sounds.
Brain Lobes (6) Areas of the brain that perform certain tasks, ie. the frontal lobe, parietal lobe, occipital lobe, and temporal lobe
Leadership Skills (2) The ability to influence and effectively persuade peers for the good of all.
NAEYC (4) The National Association for the Education of Young Children. The organization that provides guidance for ethical behavior and professional development for early childhood teachers.
Early Childhood Career Paths (3) Many successful careers relate to working with or understanding children, so knowledge of children is key. (Most of you will become parents one day too!)
Positive Guidance (10) Telling a child what you WANT them to do, rather than what you want them NOT to do. i.e.: talk quietly, pet the dog gently, walk slowly.
Lesson Plan (12) A written document that includes the Standard, Learning Objective, List of supplies, and instructions for teaching a particular topic to students.
Classroom Diversity (13) Using inclusive curriculum, practices and interactions to support variations of language, family type and culture in the classroom.
Created by: lisa.bates
Popular Family and Consumer sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards