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1.01 Interior fun

Interior design class

TermDefinition
Aesthetics Finding something visually appealing without letting your own personal bias get in the way.
Interior Design Designing indoor spaces so they look good, work well, and fit the lifestyle and vibe of the people using them.
Interior Designer A creative pro who uses both artistic ideas and technical skills to plan and build awesome indoor environments.
Residential Interior Design Designing private homes so they match the personal taste and everyday needs of the family living there.
Commercial Interior Design Planning out public places where people hang out, work, eat, work out, or get medical care.
Resume A quick one-page summary of your education, job experience, skills, and extracurriculars.
Internship A temporary job for school credit where you get real-world experience, check out different career paths, and see how classes apply to actual work.
Job Shadowing Following a professional around for a day to see what their actual job looks like in real time.
Service Learning A class project that mixes what you learn in school with helping out your local community.
Apprentice Someone who learns a skilled trade by working directly under an expert in that field.
Work Samples/Artifacts: Drafts, sketches, photos, or 3D models of projects you’ve built to show off your talent to future clients or employers.
Digital Portfolio An online collection of your best work samples that you can link on job applications.
Traditional Portfolio A physical binder or print book featuring your best project work to show during interviews.
Code of Ethics A set of rules and moral guidelines that professionals follow to stay honest and fair with clients and coworkers.
Interior Design Process The step-by-step roadmap designers use to plan, build, and wrap up a project—even if they have to go back and tweak things when the client changes their mind.
Pre-Design The setup stage where the designer interviews the client, figures out if they're a good fit, and signs a contract before starting work.
Programming (Phase 1) The research phase where you interview the client, measure the space, and figure out every single requirement for the project.
Client Program A master checklist that lists every feature and rule the client wants, so nothing gets missed in the final design.
Schematic Design (Phase 2) The brainstorm phase where you spitball ideas, draw quick floor plan sketches, and give the client a few different options to pick from.
Design Development (Phase 3) The tweaking stage where you fine-tune floor plans, pick out actual furniture and materials, and get final client approval.
Contract Documents (Phase 4) Making the official, legally binding blueprints and spec books so contractors can bid on and build the project.
Contract Administration (Phase 5) The actual build phase where the designer hangs out on-site, manages construction, and makes sure everything stays on budget.
Move-In & Post Occupancy (Phase 6) The final step where furniture gets delivered, the client moves in, and you check in later to make sure they love the space.
Created by: user-2053955
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