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Gaming Terms

TermDefinition
AI (Artificial Intelligence) is a subset of algorithms and computer techniques used to create responsive, adaptive, or intelligent behaviors in non-player characters (NPCs) and game environments.
Anime Anime-style video games are games that utilize the distinct artistic, thematic, and narrative conventions of Japanese animation.
Console A video game console is a specialized electronic device designed primarily for playing interactive video games, outputting audio and video to a display (like a TV or monitor).
Cut scene A cutscene (or cinematic) is a non-interactive sequence in a video game that temporarily suspends player control to advance the narrative, develop characters, or highlight environmental changes.
ESA The Entertainment Software Association (ESA) is the U.S. video game industry's primary trade association and lobbying group, representing major publishers and console manufacturers.
ESRB Rating The Entertainment Software Rating Board (ESRB) assigns age-based ratings to video games in North America, guiding consumers—especially parents—on age appropriateness.
First Person Shooter A first-person shooter (FPS) is a video game subgenre centered on weapon-based combat viewed directly through the eyes of the character.
FPS [Frames Per Second] Frames Per Second (FPS) in video games measures how many unique, consecutive images (frames) your hardware produces and displays on screen every second.
Game screens Game screens in video games are the visual interface and display states presented to the player, spanning from initial loading to active gameplay and menus.
Genre A video game genre is an informal classification based on how a game is played—its core gameplay mechanics and challenges—rather than its visual style, story, or setting.
Gone Gold A video game genre is an informal classification based on how a game is played—its core mechanics, player objectives, and interaction patterns—rather than its visual style, narrative, or setting.
Grind In video games, a "grind" refers to the repetitive, often monotonous, action of performing the same task—such as fighting enemies, completing quests, or gathering resources—to gain experience points (XP), currency, or items necessary to progress.
Janky In video games, janky (or "jank") describes a game that feels unpolished, clunky, or unreliable due to poor mechanics, buggy physics, or strange animations
Level In video games, a "level" is a self-contained stage, map, mission, or area that a player must navigate and complete to progress, often featuring increasing difficulty.
Loot In video games, loot refers to items acquired by players, such as weapons, armor, currency, or cosmetics, typically obtained by defeating enemies, opening chests, or completing quests.
MMO A Massively Multiplayer Online (MMO) game is a genre of online video games that allows thousands of players to interact simultaneously within the same persistent, large-scale virtual world.
Pixels In video games, a pixel (short for "picture element") is the smallest controllable unit of color on a display screen, arranged in a grid to form images.
Platform A platformer (or platform game) is a subgenre of action video games defined by navigating a character through environments by jumping, climbing, and maneuvering between suspended platforms or obstacles.
Quest A quest in video games is a specific mission, task, or objective a player must complete to receive rewards, such as experience points, in-game currency, or items.
Realm In video games, a realm usually refers to a distinct server, virtual world, or dimension holding its own players, economy, and community.
RPG A Role-Playing Game (RPG) is a video game genre where players assume the roles of characters in a fictional setting, focusing on narrative, character development, and skill progression.
Sprites In video games, a sprite is a 2D bitmap image or animation (often pixel art) integrated into a larger scene, representing characters, items, or UI elements.
Top-down A top-down video game is a perspective where the camera is positioned directly above the action, looking down at the character and environment, often referred to as a bird's-eye or aerial view.
Created by: nshunk32
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