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Gaming Terms
| Term | Definition |
|---|---|
| AI | (Artificial Intelligence) is a subset of algorithms and computer techniques used to create responsive, adaptive, or intelligent behaviors in non-player characters (NPCs) and game environments. |
| Anime | Anime-style video games are games that utilize the distinct artistic, thematic, and narrative conventions of Japanese animation. |
| Console | A video game console is a specialized electronic device designed primarily for playing interactive video games, outputting audio and video to a display (like a TV or monitor). |
| Cut scene | A cutscene (or cinematic) is a non-interactive sequence in a video game that temporarily suspends player control to advance the narrative, develop characters, or highlight environmental changes. |
| ESA | The Entertainment Software Association (ESA) is the U.S. video game industry's primary trade association and lobbying group, representing major publishers and console manufacturers. |
| ESRB Rating | The Entertainment Software Rating Board (ESRB) assigns age-based ratings to video games in North America, guiding consumers—especially parents—on age appropriateness. |
| First Person Shooter | A first-person shooter (FPS) is a video game subgenre centered on weapon-based combat viewed directly through the eyes of the character. |
| FPS [Frames Per Second] | Frames Per Second (FPS) in video games measures how many unique, consecutive images (frames) your hardware produces and displays on screen every second. |
| Game screens | Game screens in video games are the visual interface and display states presented to the player, spanning from initial loading to active gameplay and menus. |
| Genre | A video game genre is an informal classification based on how a game is played—its core gameplay mechanics and challenges—rather than its visual style, story, or setting. |
| Gone Gold | A video game genre is an informal classification based on how a game is played—its core mechanics, player objectives, and interaction patterns—rather than its visual style, narrative, or setting. |
| Grind | In video games, a "grind" refers to the repetitive, often monotonous, action of performing the same task—such as fighting enemies, completing quests, or gathering resources—to gain experience points (XP), currency, or items necessary to progress. |
| Janky | In video games, janky (or "jank") describes a game that feels unpolished, clunky, or unreliable due to poor mechanics, buggy physics, or strange animations |
| Level | In video games, a "level" is a self-contained stage, map, mission, or area that a player must navigate and complete to progress, often featuring increasing difficulty. |
| Loot | In video games, loot refers to items acquired by players, such as weapons, armor, currency, or cosmetics, typically obtained by defeating enemies, opening chests, or completing quests. |
| MMO | A Massively Multiplayer Online (MMO) game is a genre of online video games that allows thousands of players to interact simultaneously within the same persistent, large-scale virtual world. |
| Pixels | In video games, a pixel (short for "picture element") is the smallest controllable unit of color on a display screen, arranged in a grid to form images. |
| Platform | A platformer (or platform game) is a subgenre of action video games defined by navigating a character through environments by jumping, climbing, and maneuvering between suspended platforms or obstacles. |
| Quest | A quest in video games is a specific mission, task, or objective a player must complete to receive rewards, such as experience points, in-game currency, or items. |
| Realm | In video games, a realm usually refers to a distinct server, virtual world, or dimension holding its own players, economy, and community. |
| RPG | A Role-Playing Game (RPG) is a video game genre where players assume the roles of characters in a fictional setting, focusing on narrative, character development, and skill progression. |
| Sprites | In video games, a sprite is a 2D bitmap image or animation (often pixel art) integrated into a larger scene, representing characters, items, or UI elements. |
| Top-down | A top-down video game is a perspective where the camera is positioned directly above the action, looking down at the character and environment, often referred to as a bird's-eye or aerial view. |