click below
click below
Normal Size Small Size show me how
D373 Terms
Marketing in the Digital Era Section #2 Lesson #1
| Term | Definition |
|---|---|
| Customer Perceived Value | The believe of a customer (or not) that a product or service is going to satisfy their wants or needs. |
| Disruption | Reimagining an industry through new business models, products, distribution, and pricing. |
| Economic Benefit | The consumer determines other things related to price like service, durability, reliability, and value, which consciously and subconsciously affect the purchase decision. |
| Emotional Reasoning | Purchasing a product based on the way it makes you feel. |
| Functional Benefit | What it actually does / how it provides utility. |
| Product Bundle | An offering that includes both the product and a service. |
| Product Management | A broad set of activities and functions that support the development, marketing, and sale of your product or service. |
| Product Marketing | Refers to the marketing of a tangible good or a service- including, developing the product, identifying the target market, and determining price, promotion, and distribution of the product. |
| Psychological Benefit | A product purchase that satisfies more intangible needs of the consumer beyond the functionality of the product - safety, prestige, belonging, etc. |
| Rational Reasoning | Refers to justifying a product purchase with a logical or "legitimate" reason that supports rational thinking. |
| Scarcity Marketing | Creates a perception of a shortage (or actual shortage) which aims to entice customers to purchase out of fear that they may not be able to get it in the future. |
| Agile | A methodology to more efficiently and effectively develop software product. |
| Augmented Product | The actual product plus other supporting features such as a warranty, credit, delivery, installation, and repair service after the sale, which differentiates it from the competition. |
| Porter's Five Forces | Threat of entry, threat of substitute, supplier power, buyer power, and competitive rivalry. |
| Bargaining power of customers | The ability of customers to influence the price that they will pay for the firm's products or services (Porter's Five Forces). |
| Bargaining power of suppliers | The threat that suppliers may raise prices or reduce the quality of purchased goods and services (Porter's Five Forces). |
| Core benefit | The service or benefit the customer is really buying (the fundamental need or want that the product addresses). |
| Competitive rivalry | The frequency and intensity of reactions to actions undertaken by competitors (Porter's Five Forces). |
| Diversification | A strategy of increasing sales by introducing new products into new markets (Ansoff Matrix). |
| Down Market Product Line Stretch | When a brand currently serving a middle or upper market wants to serve a lower-level market. |
| Expected Product | A set of attributes and conditions buyers normally expect when they purchase this product. |
| Generic Product | A no-frills, no-brand-name, low-cost product that is simply identified by its product category (minimum viable product). |
| Ansoff Matrix (Growth Strategies) | Market penetration, product development, market development, diversification. |
| Market Development | Company growth by identifying and developing new market segments for current company products (Ansoff Matrix). |
| Market Penetration | A marketing strategy that tries to increase market share among existing customers (Ansoff Matrix). |
| Minimum Viable Product | A product with just enough features to satisfy early customers, and to provide feedback for future product development. Fulfills basic needs of customers. |
| New Entrants | The threat of new competitors entering the market (Porter's Five Forces). |
| Potential Product | All the possible augmentations and transformations the product or offering might undergo in the future. |
| Product Development | Company growth by offering modified or new products to current market segments (Ansoff Matrix). |
| Product Line Stretch | When a company pursues additional market share by selling more of its products or developing news products or brands to address different segments of the market. |
| Substitute Products or Services | Products and services outside the industry that serve the same customer needs as the industry's products and services (Porter's Five Forces). |
| Two-Way Market Product Line Stretch | When a brand wants to cover a majority of the market including the lower and higher end. |
| Up Market Product Line Stretch | When a brand currently serves a lower market and wants to serve a higher-level or premium market. |
| Value Exchange | The value of goods and services in exchange for other goods and services or money in the marketplace (companies provide a product/service in exchange for payment from customers). |
| Tangible factors influencing purchase decisions. | Quality, Form, Functionality, Aesthetics, Packaging, Purchase process, Customer experience, User experience. |
| Intangible factors influencing purchase decisions. | Price, Research, Customer experience, Branding, Promotion, Self-identity, Community Value. |
| Omnichannel | Providing customers with a unified experience across customer channels, which may include online, mobile, catalog, phone, and retail. Pricing, recommendations, and incentives should reflect a data-driven, accurate, single view of the customer. |
| Product Development Process 1. Ideation: 2. Research: 3. Planning: 4. Prototyping: | 1.Coming up with product ideas worthy of use 2.Discuss feedback from customers, employees, vendors 3.Drawin, sketching, describing, envisioned final product 4.Develop early-stage version to show manufacturers, designers, developers specific in software |
| Product Life Cycle | The stages through which goods and services move from the time they are introduced on the market until they are taken off the market. Introduction, growth, maturity, decline. |
| Diffusion of Innovation Theory | innovators, early adopters, early majority, late majority, laggards. |
| Product Development Process 5. Sourcing: 6. Costing: 7. Production: | 5.Finding suppliers, vendors, designers, developers 6.Ascertaining of the cost of goods sold, warehousing, distribution, shipping 7.Undertaking production externally or internally to develop product for market delivery |