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Term | Definition |
---|---|
Bug | A flaw in a computer program that causes the program to produce an incorrect result or behavior. |
Debug | To identify bugs or errors in computer hardware or programs and fix them. |
Increment | To increase the value of a numeric variable by a set amount. |
Live Programming | A programming environment where updates to a program during development automatically appear on the connected testing device. |
Compiler | A program that translates instructions or code into a language that can be read and understood by a computer. |
Complication Error | Issues in a program’s code. |
Sprite | Graphic object that may be moved on-screen or otherwise manipulated. |
Variable | A placeholder in a device’s memory that stores a value a program is using. |
Data Type | The type of information stored in a variable. Common data types are Number, String, and Boolean. |
Initialize | To assign a variable its initial, or first, value. |
Trace Table | A chart used by programmers to keep track of the values of variables in their program. |
Trace An Algorithm | The process of following the flow of an algorithm step-by-step to make sure it works correctly. |
Assignment Statement | A line of code that assigns a value to a variable. |
Pixel | Any one of the very small dots that together form the picture on a digital screen. The word pixel is short for picture element. |
Declare | To create a variable in a program and give it a name. |
Global | A keyword used when declaring a variable. “Global” makes the variable available to all the blocks in the program. |
Scope of a Variable | The part of a program where a variable is visible and can be used by the code. |
Design Brief | A written plan that identifies a problem, its criteria, and its constraints. The design brief is used to encourage thinking about all aspects of a problem before attempting a solution. |