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ECE 3 Standard 08

ECE3-08 Integrating Technology in Learning for the young child

TermDefinition
NAEYC Position Statement on Technology Technology and interactive media are tools that can promote effective learning and development when they are used intentionally by early childhood educators, within the framework of developmentally appropriate practice (NAEYC 2009a), to support learning goals established for individual children
Unmonitored use of technology Not observed; kept track of, or checked
Limits for use of technology/Age Guidelines The American Academy of Pediatrics (AAP) recommends avoiding screens for children younger than 18 to 24 months, except when video chatting with family. The AAP also recommends limiting screen use for preschool children, ages 2 to 5, to just one hour a day of high-quality programming (think Sesame Street or PBS).
Ratings ratings provide information about what’s in a game or app so parents and consumers can make informed choices about which games are right for their family. Ratings have 3 parts: Rating Categories, Content Descriptors, and Interactive Elements
Social Media Are interactive technologies that facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through virtual communities and networks
Assistive Device Are external devices that are designed, made, or adapted to assist a person to perform a particular task
Devices (hardware) External and Internal
Software (programs and applications) is a collection of programs and data that tell a computer how to perform specific tasks.
Interactive media Refers to digital and analog materials, including software programs, applications (apps), broadcast and streaming media, some children’s television programming, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults.
Digital Literacy Refers to technology and media literacy
Non-interactive media This includes certain television programs, videos, DVDs, and streaming media now available on a variety of screens.
External Hardware Devices include monitors, keyboards, printers, and scanners
Internal Hardware Devices include motherboards, hard drives, and RAM
Popular Family and Consumer sets

 



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