Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Literary Terms H-N

Literary Terms Beginning with H - N

haiku An unrhymed poem form, originated by the Japanese, consisting of three lines of five, seven, and five syllables that record the essence of a moment.
hero A character, often the protagonist, who exhibits qualities such as courage, idealism, and honesty.
high comedy Comedy that is characterized by intellect or wit.
historical novel A narrative that places fictional characters or events in historically accurate surroundings.
hyperbole A deliberate overstatement or deliberate exaggeration in writing or speaking, used to create an effect.
iamb A metrical foot that contains one short or unstressed syllable preceding one long or stressed syllable.
iambic pentameter Poetry consisting of five parts per line, each part having one short or unstressed syllable and one long or stressed syllable.
imagery Figurative language used to evoke particular mental pictures.
irony An expression of a meaning that contradicts the literal meaning.
literature Novels, stories, poems, and plays of high standards that entertain, inform, stimulate, or provide aesthetic pleasure.
low comedy Humorous material that employs physical actions or jokes of questionable taste.
malapropism A mistaken substitution of one word for another that sounds similar, generally with humorous effect.
metaphor The comparison of two unlike objects without using “like” or “as”.
meter The pattern of stressed and unstressed syllables in poetry.
motif A theme, character, or verbal pattern that recurs in literature or folklore.
myth A legend, usually made up in part of historical events, that helps define the beliefs of a people and that often has evolved as an explanation for rituals and natural phenomena.
nonfiction A historically accurate narrative.
novel A long work of fictional prose.
novella A short novel; also, the early tales of short stories of French and Italian writers.
Flash Back an interruption in the progress of a story
humor Expresses what is funny or amusing
imagination forming mental pictures of what does not actually exist
inference a reasonable conclusions drawn from clues provided by the writer
mood the feeling or atmosphere that the writer creates for the reader
onomatopoeia a writing technique that uses words to imite sounds
personification a figure of speech that gives human qualities
repetition a writing technique in which a workd or phrase is repeatd to give special emphasis
RHYMING couplets two lines of poetry in sequence that have rhyming end words
sequence a series fo events in the order in which the events actually occur
setting the time and place of the action of a story
short story a work of fiction that can be read in one sitting
stanza refers to th evoice that talks in a poem
suspense the excitement a reader feels about the outcome
symbol an object or idea that has its own meaning but is used to suggest a different meaning
tale a story that has been passed down orally through generations
theme the main idea
climax the high point
tall tale wildly exaggerated stories about characters such as pecos bill and paul bunyan
Created by: daphnecm



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards