Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

FCAT Prep Deck

QuestionAnswer
How can a reader draw an inference? The reader uses information from the text to reach a conclusion.
Draw an inference from this text: When Jason asked Sara to be his date for the prom, her eyes lit up, and she smiled. for a moment she didn't say a word. Will Sara say yes? The bright eyes and smile are evidence that Sara will say yes.
What conclusion (s) can you draw from the passage? The rain poured down. the players and the coach sat in their dugout, wondering if this rain would deprive the seniors of their last change for revenge. The baseball team is scheduled to play a team that had beaten them earlier in the season (or the previous year).
What are three types of context clues? 1. a definition or synonym 2. an antonym 3. the general meaning of the passage
Use context clues to define the word in brackets: We expected a [tirade]; instead, the teacher praised our efforts in a brief, happy speech. [tirade] means angry speech
Created by: msmarcoccio
Popular Languages sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards