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gaming terms
| Term | Definition |
|---|---|
| action | An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games |
| anime | A style of Japanese film and television animation, typically aimed at adults as well as children. Compare with manga |
| assets | 'Game assets are the "things" that go into a game. Some examples of assets are artwork (including textures and 3D models), sound effects and music, text, dialogue and anything else that is presented to the user. |
| console | a computer system specially made for playing video games by connecting it to a television or other display for video and sound |
| cut scene | A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the gameplay. |
| ESA | The ESA is the voice and advocate for companies that publish computer and video games and provides its members with expert insights into legal, policy, and public affairs matters. |
| ESRB Rating | provide information about what’s in a game or app so parents and consumers can make informed choices about which games are right for their family. |
| Events | a thing that happens, especially one of importance. |
| First person shooter | a genre of action video game that is played from the point of view of the protagonist. |
| FPS | is used to measure frame rate – the number of consecutive full-screen images that are displayed each second. |
| game scene genre | is a specific category of games related by similar gameplay characteristics. |
| GML | it is designed to allow it users to easily develop computer game without having to learn complex gaming langue |
| Gone Gold | refer to approval go the Gold Master Copy of the game |
| Grind | is performing repetitive tasks, usually for a gameplay advantage or loot but in some cases for purely aesthetic or cosmetic benefits. |
| Janky | When a new app, device, game, or movie premieres and doesn’t live up to high-performing expectations, critics use janky as a synonym for glitchy or buggy to describe it. |
| Loot | describes items obtained by the player character for free over the course of the game, such as in-game currency, spells, equipment, or weapons. |
| MMO | refers to videogames that allow a large number of players to participate simultaneously over an internet connectio |
| Object | The team must guess what is being illustrated within a certain amount of time. The object of the game is to occupy every territory on the board and eliminate all other players. |
| Origin Point | the place where something comes from |
| Pixels | is the smallest unit of a digital image or graphic that can be displayed and represented on a digital display device |
| Platform | are a video game genre and subgenre of action game. In a platformer the player controlled character must jump and climb between suspended platforms while avoiding obstacles. |
| quest | is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward |
| Realm | a field or domain of activity or interest |
| Room | a recreation room |
| RPG | is a genre of video game where the gamer controls a fictional character (or characters) that undertakes a quest in an imaginary world |
| sprites | is an image, or a number of images, that represents something in the game |
| SDK | is a collection of frameworks, code samples, and learning resources that helps developers to create and deliver ActionScript games across multiple devices. |
| strategy | video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. |
| top-down | is the decomposition of a system into smaller parts in order to comprehend its compositional sub-systems. |
| YOYO | is a software and game publishing company based in Dundee, Scotland. It is best known for developing the proprietary, game development IDE, GameMaker Studio for Windows which can compile cross-platform, originally created by Mark Overmars. |