Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Authors Craft

Characterization The development of a character within a story
Theme The lesson, message or moral of of the story
Point of View The perspective from which the story is being told
Flashback A jump back in time during a story
Foreshadowing A warning of a future event in the story
Repetition Repeating of words or phrases through out the text
Tone or Mood The tone and feeling that the author creates for the reader
Simile Comparisons for two things using like or as
Metaphor Comparisons for things without using like or as
Symbolism An object or action that means something more than its literal meaning
Alliteration An author uses the same letter or sound to begin each word in a string of words
Onomatopeia When a word sounds like what it means
Allusion A figure of speech that makes reference to a well-known person place or event
Hyperbole An exaggerated comment or line
Personification This occurs when the author gives animals objects ideas or actions the quality of humans
Imagery The use of descriptive language to create powerful images in the readers mind
Created by: Afishel57



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards