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FM Unit 3 Design
| Term | Definition |
|---|---|
| design | the plan used to put an idea together |
| elements of design | a combination of color, shape, line, and textures used to form designs |
| hue | the name given to a color |
| value | the lightness or darkness of the color |
| tint | when the color is lighter on the color wheel closer to white |
| shade | when the color is darker on the color wheel and closer to black |
| neutrals | colors such as black white and gray. They have no hue and can be used alone or with any other color |
| color wheel | is used to show hues, how they are related to each other, and how they can be created by mixing them together |
| color schemes | are ways that colors can effectively be used together |
| monochromatic color scheme | uses different shades, tints, and intensities of one color |
| analogous color scheme | uses colors next to each other on the color wheel (similar tints or hues)to give some contrast. examples might include blue and green, pink and violet, etc. |
| complimentary color scheme | uses hues directly across from each other, creates the greatest contrast . Often used for school colors, uniforms, and banners to add a vivid and exciting look. Example a light shade of gray with a dark shade of red. |
| intensity | the brightness or dullness of la color. pure, clear, strong colors are bright with high intensity |
| shape or silhouette | the overall form or outline of an outfit |
| line | a distinct, elongated mark as if drawn by a pen. lead the path the eye will follow up and down or side to side on an outfit |
| texture | the tactile quality of goods or how the surface of a material feels and looks |