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Retail Mkt-Final

Chapter 4

QuestionAnswer
STAGES IN BUYING PROCESS 1)Need recognition 2)Information search 3)Evaluation 4)Choice 5)Visit 6)Loyalty
UTILITARIAN NEEDS A need when a purchase satisfies a specific task; shopping needs to be easy and effortless
HEDONIC NEEDS A purchase when there is a need of satisfying entertainment, emotional, and recreational experiences ex) department/specialty stores
WHAT HEDONIC NEEDS CAN A RETAIL SATISFY? A)Stimulation-music,displays,scents B)Social Experience C)Learn new trends and fashions D)Satisfy the need for power and status E)Self-rewards F)Adventure
HOW TO STIMULATE THE "NEED FOR RECOGNITION"? -suggestions by sales associates -advertising and direct mail -visual merchandise in store -special events in the store -free food sample
"INFORMATION SEARCH"? Amount of information search depends on the VALUE from searching versus the COST of searching
FACTORS AFFECTING THE AMOUNT OF INFORMATION SEARCH: A)Product characteristics-complexity and cost B)Customer characteristics-perceived risk and past experience C)Market characteristics-number of alternative brands
INTERNAL vs EXTERNAL SOURCES OF INFORMATION Internal= past experiences and memory External= consumer reports, advertising, and word of mouth
HOW CAN RETAILERS LIMIT THE INFORMATION SOURCE? 1)Information from sales associates 2)Provide and assortment of services 3)Provide good assortment 4)Everyday low pricing
WHAT IS A CONSIDERATION SET? The set of alternatives the customer evaluates when making a selection; by this, the retailer develops TOP-OF-MIND AWARENESS!
POST-PURCHASE EVALUATION Becomes part of the customers internal information that affects future store and product decisions; builds store and product loyalty
SATISFACTION? A post-consumption evaluation of how well a store or product meets or exceeds customer expectations
TYPES OF PURCHASE DECISIONS? Extended, Limited, and Habitual problem solving
EXTENDED PROBLEM SOLVING Consumers devote time and effort analyzing alternatives; customers are unfamiliar with the products.They look at: financial (purchasing expensive products/services), physical (how will affect health and safety), and social (how others will view them) risk
LIMITED PROBLEM SOLVING Purchase decisions process involving moderate amount of effort and time; customers engage in this when they have prior experience with products/services
LIMITED PROBLEM SOLVING: [IMPULSE BUYING] Influence by using prominent POS (point-of-sale)and POP (point-of-purchase)
HABITUAL PROBLEM SOLVING Purchase decision process involving little or no conscious effort; purchase aren't important; habitual is associated with loyalty
CUSTOMER LOYALTY: Brand- committed to a specific brand and reluctant to switch to a different brand; Store- committed to specific retailer and reluctant to switch
SOCIAL FACTORS INFLUENCING THE BUYING DECISION PROCESS Family, Reference Groups, and Culture
FAMILY INFLUENCES: Purchases are for the entire family, whole family participates in decision making process, retailers work to satisfy the needs of all family members
REFERENCE GROUPS: Is one or more people whom a person uses as a basis of comparison for beliefs, feelings, and behaviors; they affect by: offering information, providing rewards for specific purchasing behaviors, enhancing a consumer's self-image
CULTURE: Beliefs, morals, and values shared by most members of a society; Western=individualism and Eastern=collectivism; Sub-culture=distinctive groups of people within a culture
Created by: clmartinez13
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