Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

DMP study guide

QuestionAnswer
D-M Barriers Something that blocks
Isolate To put by itself
D-M-P An sequence of steps
Ignorance To not listen
Long-Term Decision Something that takes time to decide
Habit Something you do repeatly
Problem Something that causes you stress
Imitation To copy something someone else does
Step 4 of D-M-P Make a decision
Default Something that happens without you doing anything
Decision What you pick to do
short-Term-Decision Something you can decide right then and there
Step 2 of D-M-P Isolating the options
Procrastination To put something off to a later time
Evaluate Decide if you made the right decision
Blaming Letting someone else to get in trouble for something you did
Alternative What you could of done
Step 1 of D-M-P Identify/isolate the problem
Pro’s The good things that come from that decision
Deferring Letting someone make decisions for you
Step 3 of D-M-P List out all possible outcomes
Impulsive Doing something without thought
Avoidance To go out of your way to not do something
Step 5 of D-M-P Evaluate results
Con’s The bad things that come from that decision
Created by: alwalker
Popular Family and Consumer sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards