Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

ECE 1 Target/Stn 05a

ECE1-05a Theories of Human Development

TermDefinition
Theory A system of beliefs about how or why something is, often researched or proven or generally accepted.
Developmental Milestones Specific characteristics or abilities that are expected to emerge in children at a certain age.
Difficult Temperament A disposition (personality) with harsh and negative reactions to new or frustrating situations.
*Behaviorist Theory (Skinner) A theory that humans become shaped by the environment. Specifically, good outcomes encourage repeating behavior and a bad outcome extinguishes behavior.
Operant Conditioning Training where desired behavior is immediately rewarded, causing the behavior to be repeated.
*Psychosocial Theory (Erikson) A theory that humans learn new behaviors by imitating and interacting with the people around them.
*Psychoanalytic Theory (Freud) A theory that emotional development is influenced by tensions between internal desires and impulses and the demand of the outside world.
Trust Erickson's term for an emotional state where children feel secure and know that basic needs will be met by caregivers.
Autonomy Erikson's term for an emotional state often acquired at toddler age when children strive to be independent and separate from parents.
Initiative Erikson's term for an emotional state where a child asserts themselves, are creative and take risks.(opposite of guilt)
Industry Erikson's term for when children feel competent because of successes in and out of school. (opposite of inferiority)
*Cognitive Development Theory(Piaget) A theory that learning happens for children through active problem solving and social interaction and that language is needed for learning.
Assimilation Piaget's term for learning that takes place when people integrate new knowledge into what they already know.
Accommodation Piaget's term for a learning process where humans modify current knowledge to allow for new ideas or information
Cognitive Development Mental & intellectual development including problem solving and acquiring knowledge.
Sociocultural Theory (Vygotsky) thinking and learning are highly influenced by social interaction, language and culture
Scaffold Using language and social interaction to guide children's thinking, using hints or questions to help them build knowledge.
Zone of Proximal Development a skill, problem or task that is just above a child's ordinary ability that with help can become a skill
Risk Factors conditions in a child's life that can lead to poor development, such as poverty, violence or abuse.
Protective Factors conditions that might insulate children from that negative effects of risk factors, such as attachment to parents and positive preschool experiences.
Created by: lisa.bates
Popular Family and Consumer sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards