Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

APP Unit VI

Modules 26-30 Learning

TermDefinition
Learning A process by which experience produces a relatively enduring change in an organisms behavior or capabilities
Associative Learning learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequences (as in operant conditioning)
Extiction Conditional Stimulus is presented repeatedly in the absence of an reward (unconditional stimulus) causing the conditional response to weaken and disappear
Spontaneous recovery Reappearance of previously extinguished conditional response after a rest period and without new learning trials
Generalization (Classical) Respond the same to similar stimuli
Discrimination (Classical) Where you react different to certain stimuli. Ex; instead of being afraid of all dogs, you are scared of the dog that bit you
Little Albert Experiment The experiment where an 11-month old baby was conditioned to fear white rats and anything white/gray and fluffy by associating it with a loud, scary noise. Rat + Loud Noise = Fear Rat (or anything looking like white rat) = Fear
Thorndike's Law of Effect principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely
Extrinsic Motivation A desire to perform a behavior to receive promised rewards or avoid threatened punishment Ex: Being paid as reward | Paying bills to avoid bad consequences of being in debt)
Prosocial Effects Feeling empathy and CONCERN for others
Antisocial Effects LACK of empathy for others and lack of remorse about HARMING others
Fixed Ratio (Operant) a reinforcement schedule that reinforces a response only after a specified number of responses Ex: child is given a candy every 3-10 pages of a book they reed
Variable Ratio (Operant) a reinforcement schedule that reinforces as response after an unpredictable number of responses Ex: Gambling; Pop Quiz
Shaping (Operant) Procedure in which reinforcers huide behavior toward closer and closer approximations of the desired behavior
Reinforcement (Operant) Any even that strengthens the behavior it follows
Positive Reinforcement Rewards you with what you WANT. Occurs when a response is strengthened by the subsequent presentation of a stimulus. Ex: Get praise for completing project quickly, do more projects quickly
Negative Reinforcement Rewards you with GETTING RID of the thing you DIDN'T WANT. A response in strengthened by the removal or avoidance of an aversion stimulus
Primary reinforcers (Operant) Organisms finds naturally reinforcing because meet biological needs Ex: Food, water, shelter, necessities to live
Conditioned/Secondary reinforcers (Operant) Acquired reinforcing properties through their association with primary reinforces Ex: Rewarding the dog with food treats for sitting to “Good Dog” and the attention is enough to make the dog sit
Latent Learning Learning that occurs but is not apparent until there is an incentive to demonstrate it
Intrinsic motivation A desire to perform a behavior effectively for its own sake Ex: Reading a book because you enjoy reading and have an interest in the story or subject
Observational Learning simply learning by watching others
Skinner Psychologist that focused on reinforcement studies
Intermittent/Partial Reinforcement Reinforcing response only part of the time; results in slower acquisition of a response. GREATER RESISTANCE to extinction than continuous reinforcement. Ex: Gambling
Fixed Interval A reinforcement schedule that reinforces a response only after specified time has elapsed Ex: The employee receives reinforcement every seven days, which may result in a higher response rate as payday approaches
Variable Interval [RANDOM] A reinforcement schedule that reinforces a response at unpredictable time intervals Ex: Employer checking your work a few times throughout the day to check your progress at unpredictable times; you never know when they happen
Classical Conditioning an organism learns to associate two stimuli, such that one stimulus comes to elicit a response that originally was elecite by the other stimulus
Behaviourism There are laws to learning which affect all organisms from birds to rats to humans. All will respond in predictable ways to patterns of reinforcement. We are a blank slate and all can learn/trained
Operant Conditioning Type of learning in which behavior is influenced by the consequences that follows it
Classical vs. Operant Classical = Involuntary behavior with a stimulus Operant = voluntary action with consequences
Pos. and Neg. Reinforcement vs. Punishment Reinforcement increases behavior; punishment does the opposite
Drawbacks of Punishment 1. Behavior is suppressed, not forgotten 2. Teaches discrimination 3. Teaches Fear 4. Physically types increase aggression through modeling it as a way to cope
Garcia's Taste Aversion Experiments An aversion or distaste to a particular taste or smell that was associated with negative reaction (nausea or vomiting)
Implications of Garcia's Experiments Conditioned taste aversions develop after a specific food becomes associated with a negative reaction. Rat would associate a taste, but not a light or sound, with illness
Bandura's Experiments Bobo Doll Experiment where they try to see how models affect kids reactions to situations.
What determines whether we will imitate a model? When introducing the model reinforcing a certain behavior, and being offered to perform this behavior, shows whether or not we imitate the model
Why can't correlations prove that watching violent TV causes violent behavior? Correlation does not causation; Unethical Experiment, Confounding Variables,
What experiments demonstrate a cause-effect link that violent media does not equal violent behavior? Too many confounding variables
Neural Stimulus A stimulus that has no response before conditioning
Unconditional Stimulus A stimulus where naturally or automatically triggers a response
Unconditional Response An unlearned, natural occurring response to an unconditional stimulus
Conditional Stimulus An originally irrelevant stimulus that, after association with an unconditioned stimulus, comes to trigger a conditioned response
Conditional Response A learned response to a previous neutral (but now conditioned) stimulus
If it doesn't have time in it It has to be ratio
Variable Ratio Gambling
Ratio Responses
Interval Time
Created by: RosRae
Popular Psychology sets

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards