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APP Unit VI
Modules 26-30 Learning
Term | Definition |
---|---|
Learning | A process by which experience produces a relatively enduring change in an organisms behavior or capabilities |
Associative Learning | learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequences (as in operant conditioning) |
Extiction | Conditional Stimulus is presented repeatedly in the absence of an reward (unconditional stimulus) causing the conditional response to weaken and disappear |
Spontaneous recovery | Reappearance of previously extinguished conditional response after a rest period and without new learning trials |
Generalization | (Classical) Respond the same to similar stimuli |
Discrimination | (Classical) Where you react different to certain stimuli. Ex; instead of being afraid of all dogs, you are scared of the dog that bit you |
Little Albert Experiment | The experiment where an 11-month old baby was conditioned to fear white rats and anything white/gray and fluffy by associating it with a loud, scary noise. Rat + Loud Noise = Fear Rat (or anything looking like white rat) = Fear |
Thorndike's Law of Effect | principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely |
Extrinsic Motivation | A desire to perform a behavior to receive promised rewards or avoid threatened punishment Ex: Being paid as reward | Paying bills to avoid bad consequences of being in debt) |
Prosocial Effects | Feeling empathy and CONCERN for others |
Antisocial Effects | LACK of empathy for others and lack of remorse about HARMING others |
Fixed Ratio | (Operant) a reinforcement schedule that reinforces a response only after a specified number of responses Ex: child is given a candy every 3-10 pages of a book they reed |
Variable Ratio | (Operant) a reinforcement schedule that reinforces as response after an unpredictable number of responses Ex: Gambling; Pop Quiz |
Shaping | (Operant) Procedure in which reinforcers huide behavior toward closer and closer approximations of the desired behavior |
Reinforcement | (Operant) Any even that strengthens the behavior it follows |
Positive Reinforcement | Rewards you with what you WANT. Occurs when a response is strengthened by the subsequent presentation of a stimulus. Ex: Get praise for completing project quickly, do more projects quickly |
Negative Reinforcement | Rewards you with GETTING RID of the thing you DIDN'T WANT. A response in strengthened by the removal or avoidance of an aversion stimulus |
Primary reinforcers | (Operant) Organisms finds naturally reinforcing because meet biological needs Ex: Food, water, shelter, necessities to live |
Conditioned/Secondary reinforcers | (Operant) Acquired reinforcing properties through their association with primary reinforces Ex: Rewarding the dog with food treats for sitting to “Good Dog” and the attention is enough to make the dog sit |
Latent Learning | Learning that occurs but is not apparent until there is an incentive to demonstrate it |
Intrinsic motivation | A desire to perform a behavior effectively for its own sake Ex: Reading a book because you enjoy reading and have an interest in the story or subject |
Observational Learning | simply learning by watching others |
Skinner | Psychologist that focused on reinforcement studies |
Intermittent/Partial Reinforcement | Reinforcing response only part of the time; results in slower acquisition of a response. GREATER RESISTANCE to extinction than continuous reinforcement. Ex: Gambling |
Fixed Interval | A reinforcement schedule that reinforces a response only after specified time has elapsed Ex: The employee receives reinforcement every seven days, which may result in a higher response rate as payday approaches |
Variable Interval | [RANDOM] A reinforcement schedule that reinforces a response at unpredictable time intervals Ex: Employer checking your work a few times throughout the day to check your progress at unpredictable times; you never know when they happen |
Classical Conditioning | an organism learns to associate two stimuli, such that one stimulus comes to elicit a response that originally was elecite by the other stimulus |
Behaviourism | There are laws to learning which affect all organisms from birds to rats to humans. All will respond in predictable ways to patterns of reinforcement. We are a blank slate and all can learn/trained |
Operant Conditioning | Type of learning in which behavior is influenced by the consequences that follows it |
Classical vs. Operant | Classical = Involuntary behavior with a stimulus Operant = voluntary action with consequences |
Pos. and Neg. Reinforcement vs. Punishment | Reinforcement increases behavior; punishment does the opposite |
Drawbacks of Punishment | 1. Behavior is suppressed, not forgotten 2. Teaches discrimination 3. Teaches Fear 4. Physically types increase aggression through modeling it as a way to cope |
Garcia's Taste Aversion Experiments | An aversion or distaste to a particular taste or smell that was associated with negative reaction (nausea or vomiting) |
Implications of Garcia's Experiments | Conditioned taste aversions develop after a specific food becomes associated with a negative reaction. Rat would associate a taste, but not a light or sound, with illness |
Bandura's Experiments | Bobo Doll Experiment where they try to see how models affect kids reactions to situations. |
What determines whether we will imitate a model? | When introducing the model reinforcing a certain behavior, and being offered to perform this behavior, shows whether or not we imitate the model |
Why can't correlations prove that watching violent TV causes violent behavior? | Correlation does not causation; Unethical Experiment, Confounding Variables, |
What experiments demonstrate a cause-effect link that violent media does not equal violent behavior? | Too many confounding variables |
Neural Stimulus | A stimulus that has no response before conditioning |
Unconditional Stimulus | A stimulus where naturally or automatically triggers a response |
Unconditional Response | An unlearned, natural occurring response to an unconditional stimulus |
Conditional Stimulus | An originally irrelevant stimulus that, after association with an unconditioned stimulus, comes to trigger a conditioned response |
Conditional Response | A learned response to a previous neutral (but now conditioned) stimulus |
If it doesn't have time in it | It has to be ratio |
Variable Ratio | Gambling |
Ratio | Responses |
Interval | Time |