Chapter 16 Word Scramble
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| Term | Definition |
| Character Constant | A character that's represented as an integer value, called a character code |
| Unicode Character Set | An international character set that contains many ore symbols and letters than does the ASCII character set. Character constants are established according to the Unicode character set |
| String Literals(String Constants) | Sequences of characters in double quotation marks |
| Verbatim String | It's possible to exclude escape sequences and interpret alll the characters in a string literally, using the @ character to create a verbatim string. Ex: string file = @"C:\MyFolder\MySubFolder\MyFile.txt"; |
| 1. CopyTo Method | Copies a specified number of character from a string into a char array. First argument is index fro which method begins copying characters in a string. Second is character array into which characters are copied. |
| 2. CopyTo Method | Third is index specifying starting location at which method begins placing copied characters into character array. Last argument is number of characters that method will copy from string. Ex: string1.CopyTo(0, characterArray, 0, characterArray.Length) |
| Equals Method | Used to compare strings to determine whether they are equal. Method returns true if the objects are equal and false otherwise. Ex: string1.Equals("hello"); |
| struct | C# provides a concept called a struct(short for "structure") that's similar to a class. structs represent value types. |
| Class ValueType | Derives from class object. All struct types derive from this class |
| System.Char | In the struct System.Char, which is the struct for characters, most methods are static, take at least one character argument and perform either a test or a manipulation on the character |
| Regular Expressions | Specially formatted strings used to find patterns in text. They can be used to ensure that data is in a particular format |
| SaveFileDialog Objects | Are used for selecting files |
| Modal Dialogs | Dialogs that prevent the user from interacting with any other window in the program until the user closes the dialog |
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