Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Peds Development

Pediatric Development Milstones

QuestionAnswer
0-1 Month Fine: Jerky, stiff arm move, fisted hand. Cog/Lang:Listen voice/smiles/cries Toys: mirrors,contrasting colors,rings,rattles,parents
2-3 Months Fine: Hands to midline & mouth to play,briefly holds object Cog/Lang: More smiles, regards faces Toys: mirrors,rings,rattles, tactile books,parents
4-6 Months Fine: Grasps objects w/1-2 hands, bring hands to mouth, hand w/more open resting tone Cog/Lang: Laughs/babbles, turns head to voice Toys: play 'gym',prop sitting items,large blocks, music
6-9 Months Fine: mature grasping pattern,voluntary release object, scoops object, reaches for objects w/1 arm in prone
10-12 Months Fine: Holds sippy cup w/handles, picks up tiny objects, pincer grasp, uses objects as tools Cog/Lang: patty-cake, bye-bye, fear of stranger, mama & dada Toys: up for standing/cruising, sing/play peek-a-boo, kitchen items
Early Childhood (1-5 years) dynamic balance, along w/independence
School Age (5-10 years) rapid increase in muscle growth, coordination & refining existing motor skills
12-24 Months Fine: holds crayon in fist w/thumb up, tripod grasp, builds 3 cube towers Gross: walks independently, walks backwards, stoops & recovers, up&down stairs creeping, kick/throws ball, attempts to jump
2-3 years Fine: crayon held w/fingers-makes circle & horizontal strokes, builds 8 cube tower, helps dress/undress Gross: walks up stairs alternating feet, jumps down, hops, jumps forward off floor, climbs tricycle
3-4 years Fine: Cuts w/scissors, puts shoes on, manipulates buttons Gross: jumps off floor w/both feet, jump over objects, run/gallop
12-24 Months Cog/Lang: understands & follows simple commands, pts to 3 body pts Toys: catch/throw, kick ball, push toys, stepping games, jumping
2-3 years Cog/Lang: States name, list of vocab words, knows some colors, short sent Toys: manipulative beads, puzzles.., obstacle courses, trikes, dress-up/pretend play
3-4 years Cog/Lang: speech clear, knows 1st & last name, begins to recognize ABCs Toys: obstacle courses,scooters, dressup/pretend play
4-5 years Fine: ties shoes, brushes hair, combs teeth, small buttons, tracing Gross: galloping, begin skip,hops on one foot, walks on tip-toes
4-5 years Cog/Lang: knows address, alphabet, numbers, speaks full sentences, begin write name & read Toys: bikes, simon says, kickball, hopping, balance, skipping
5-8 years Fine: printing name, letters, shapes & numbers, cuts food w/knife & fork Gross: skipping alternating feet, jump rope, catches small ball
5-8 years Cog/Lang: reading/writing, addition/subtraction, spelling Toys: bikes,coordination activities; jump rope, hop scotch, rocker board, therapy ball.
Adolescence (10-19) motor skills are refined & usually considered mature by age 12 achieved 90% of mobility & reaction time of an adult by age 12 Previously acquired skills improve qualitatively
Created by: jklincoln
Popular Physical Therapy sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards