Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Psychology Ch8

Thinking and Language

Thinking mental activity that involves understanding, manipulating, and communicating information.
Symbol an object or an act that stands for something else.
Concept a mental structure used to categorize objects, people, or events that share similar characteristics.
Prototype an original model on which others in the same category are patterned.
Algorithm a problem solving strategy that eventually leads to a situation; usually involves trying random solutions to a problem in a systematic way.
Heuristic a strategy for making judgements and solving problems.
Difference Reduction a problem solving method that involves reducing the difference between the present situation and the desired one.
Means-end Analysis a heuristic device in which a solution to a problem is found by evaluating the difference between the current situation and the goal.
Incubation Effect the tendency to arrive at a solution after a period of time away from the problem
Mental Set the tendency to approach a new problem in a way that has been successful in the past
Functional Fixedness a barrier to problem solving that involves the tendency to think of objects only in terms of their common uses
Convergent Thinking thinking that is limited to available facts
Divergent Thinking a thought process that attempts to generate multiple solutions to a problem.
Reasoning the process of drawing logical conclusions from the facts and arguments.
Deductive Reasoning a form of thinking in which conclusions are inferred from premises; the conclusions are true if the premises are true.
Premise a statement or assertion that serves as the basis for an argument
Inductive Reasoning a form of thinking that involves using individual cases or particular facts to reach a general conclusion
Confirmation Bias the tendency to look for information that confirms one’s preconceived notions
Representativeness Heuristic the process of making decisions about a sample according to the population that the sample appears to represent
Availability Heuristic the tendency to make decisions on the basis of information that is available in one’s immediate consciousness
Anchoring Heuristic the process of making decisions based on certain ideas or standards held by the decision maker
Framing Effect the influence of wording, or the way in which information is presented, on decision making
Language the communication of ideas through sounds and symbols that are arranged according to the rules of grammar
Phoneme the basic sound unit in a spoken language
Morpheme the smallest meaningful unit of language, such as prefix or suffix
Syntax the ways in which words and phrases are arranged into grammatical sentences
Semantics the studying in language; the relationship between language and the objects depicted by the language
Overregulation the formation of plurals and the past tense of irregular nouns and verbs according to rules of grammar that apply to regular nouns and verbs; characteristic of the speech of young children
Language Acquisition Device according to Chomsky, the inborn ability of humans to acquire language
Created by: wgibbs
Popular Psychology sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards