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Earl GreerUnit 1


1. Ergonomics Human factors engineering, an applied science that coordinates the design of devices, systems, and physical working conditions with the capacities and requirements of the worker.
2. Criteria A standard of judgment or criticism; a rule or principle for evaluating or testing something.
3. Constraint Limitation or restriction.
4. Culture Culture-The behaviors and beliefs characteristic of a particular social, ethnic, or age group.
5. Standards Standards-Something considered by an authority or by general consent as a basis of comparison; those morals, ethics, habits, etc., established by authority, custom, or an individual as acceptable.
6. Ethics A system of moral principles.
7. Trade-Off The exchange of one thing for another of more or less equal value, especially to affect a compromise.
8. Smelting To fuse or melt (ore) in order to separate the metal contained; to obtain or refine (metal) in this way.
9. Inventions A new, useful process, machine, improvement, etc., that did not exist previously and that is recognized as the product of some unique intuition or genius, as distinguished from ordinary mechanical skill or craftsmanship.
10. System An assemblage or combination of things or parts forming a complex or parts forming a complex or unitary whole.
11. Infrastructure The fundamental facilities and systems serving a country, city, or area, as transportation and communication systems, power plants, and schools.
12. Alloy A substance composed of two or more metals, or of a metal or metals with a nonmetal, intimately mixed, as by fusion or electro-deposition.
13. Entrepreneur A person who organizes and manages any enterprise, especially a business, usually with considerable initiative and risk.
14. Artifact An object made by human beings, especially with a view to subsequent use. An object produced or shaped by human craft.
15. Capital The wealth, whether in money or property, owned or employed in business by an individual, firm, corporation, etc.
16. Pragmatic Of or pertaining to a practical point of view or practical considerations.
17. Economics Financial considerations; the science that deals with the production, distribution, and consumption of goods and services, or the material welfare of human kind.
18. Iterative Repeating, cyclical.
19. Society A highly structured system of human organization for large-scale community living that normally furnishes protection, continuity, security, and a national identity for its members.
20. Science Knowledge of principles and causes; especially, such knowledge when it relates to the physical world and its phenomena, the nature, constitution, and forces of matter, the qualities and functions of living tissues, etc.
21. Models A representation,generally in miniature,to show the construction or appearance of something.
22. Innovation A new way of doing something; an improvement on an existing form, composition or processes.
23. Engineering The art and science by which the mechanical properties of matter are made useful to man in structures and machines.
24. Technology The practical application of science to commerce or industry. Generally takes the form of an artifact.
Created by: g0601637
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