Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Nerve Injuries-Types

Types of Nerve Injuries

Neurapraxia Mildest form of injury
Neurapraxia Conduction block usually due to myelin dysfunction
Neurapraxia Axonal continuity conserved
Neurapraxia Nerve conduction is preserved proximal and distal to the lesion
Neurapraxia Nerve fibers are not damaged
Neurapraxia Recovery will occur within 4-6 weeks
Axonotmesis A more severe grade of injury to a peripheral nerve
Axonotmesis Reversible injury to damaged fibers
Axonotmesis Damage occurs to teh axons with preservation of the endoneurium (neural connective tissue sheath), epineurium, Schwann cells, and supporting structures
Axonotmesis Distal Wallerian degeneration can occur
Axonotmesis The nerve can regenerate distal to the site of lesion at a rate of one millimeter per day
Neurotmesis The most severe grade of injury to a peripheral nerve
Neurotmesis Axon, myelin, connective tissue components are all damaged or transected
Neurotmesis Irreversable injury, no possibility of regeneration
Neurotmesis All motor and sensory loss distal to lesion becomes permanently impaired
Created by: Hunter10
Popular Physical Therapy sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards