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1.02 Interior Fun. V
| Term | Definition |
|---|---|
| Analysis: | A detailed examination of the structure of something. |
| Artifact: | An object produced by a human being in connection with an investigative procedure. |
| Brainstorm: | A group discussion to produce ideas and ways of solving problems. |
| Create: | To bring something into existence. |
| Design Thinking: | Methodology used by designers to solve complex problems, and find desirable solutions for clients. |
| Empathize: | To understand and share the feelings of another. |
| Facilitate: | To make an action or process easier. |
| Feasibility: | Capable of being done. |
| Ideate: | To imagine or conceive. |
| Innovate: | To introduce something new and distinctive from an established idea. |
| Insight: | A deep understanding of a person or thing. |
| Iteration: | A new version or revision of something existing. |
| Logistics: | The detailed coordination of a complex operation involving several components. |
| Mind map: | A process showing relationships of one thing to another arranged by |
| Monitor: | To observe and check progress. |
| Proposal | A formal, written plan put forward for consideration. |
| Prototype: | A first or preliminary model from which other forms are developed. |
| Scope: | To assess or investigate the expectations of a project. |
| Synthesis: | The combination of ideas to form a theory or solution. |