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AC 1.7 & 1.8
| Question | Answer |
|---|---|
| alpha test | earliest stage of game development when the basic features and navigation are tested. |
| assignment statement | a line of code that assigns a value to a variable. |
| beta test | stage of game development where a limited number of players test out the completed features and navigation, and report any bugs that need to be fixed before the gold release. |
| data type | type of information stored in a variable. Number, String, and Boolean are common types. |
| declare | to create a variable in a program and give it a name. |
| problem decomposition | to break a problem down into smaller pieces. |
| design process | systematic, problem-solving strategy that designers follow to design a solution to a problem |
| global (variable) | keyword used when declaring a variable; makes variable available to all blocks in the program. |
| initialize | to assign a variable its initial,or first, value. |
| pixel | one very small dot of many that together form the picture on a digital screen; short for picture element. |
| scope (of a variable) | part of a program where a variable is visible and can be used by the code |
| sprite | a graphic object that may be moved on-screen or otherwise manipulated. |
| trace an algorithm | process of following the flow of an algorithm, step-by-step to make sure it works correctly. |
| trace table | a chart used by programmers to keep track of the values of variables in their program. |
| variable (programming) | placeholder in a device’s memory that stores a value a program is using. |