click below
click below
Normal Size Small Size show me how
AI part 2
Yipper
| Question | Answer |
|---|---|
| A flaw in a computer program that causes the program to produce an incorrect result or behavior | Bug |
| To identify bugs or errors in computer hardware or programs and fix them | Debug |
| To increase the value of a numeric variable by a set amount. | Increment |
| A programming environment where updates to a program during development automatically appear on the connected testing device. | Live programming |
| A program that translates instructions or code into a language that can be read and understood by a computer. | Compiler |
| Issues in the code | Compilation error |
| Graphic object that may be moved on-screen or otherwise manipulated. | Sprite |
| A placeholder in a device’s memory that stores a value a program is using. | Variable |
| The type of information stored in a variable. Common data types are Number, String, and Boolean. | Data type |
| To assign a variable its initial, or first, value. | Initalize |
| A chart used by programmers to keep track of the values of variables in their program. | Trace table |
| The process of following the flow of an algorithm step-by-step to make sure it works correctly. | Trace an algorithm |
| A line of code that assigns a value to a variable. | Assignment Statement |
| Any one of the very small dots that together form the picture on a digital screen. The word pixel is short for picture element. | Pixel |
| To create a variable in a program and give it a name. | Declare |
| A keyword used when declaring a variable. “Global” makes the variable available to all the blocks in the program. | Global |
| The part of a program where a variable is visible and can be used by the code. | Scope of a variable |
| A written plan that identifies a problem, its criteria, and its constraints. The design brief is used to encourage thinking about all aspects of a problem before attempting a solution. | Design brief |